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Superfighters Deluxe
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Public Member Functions | |
RayCastResult (bool hit, int objectID, IObject hitObject, bool isPlayer, float fraction, Vector2 position, Vector2 normal) | |
Public Attributes | |
readonly float | Fraction |
Fraction of the input start/end positions. More... | |
readonly bool | Hit |
If a hit was registered. More... | |
readonly IObject | HitObject |
Hit object. More... | |
readonly bool | IsPlayer |
If the hit object is a player. More... | |
readonly Vector2 | Normal |
Hit normal. Is Vector2.Zero for results with fraction 0 where the start position overlaps the object if IncludeOverlap is enabled. More... | |
readonly int | ObjectID |
Hit object ID. More... | |
readonly Vector2 | Position |
Hit position. More... | |
RayCastResult | ( | bool | hit, |
int | objectID, | ||
IObject | hitObject, | ||
bool | isPlayer, | ||
float | fraction, | ||
Vector2 | position, | ||
Vector2 | normal | ||
) |
hit | |
objectID | |
hitObject | |
isPlayer | |
fraction | |
position | |
normal |
readonly float Fraction |
Fraction of the input start/end positions.
readonly bool Hit |
If a hit was registered.
readonly IObject HitObject |
Hit object.
readonly bool IsPlayer |
If the hit object is a player.
readonly Vector2 Normal |
Hit normal. Is Vector2.Zero for results with fraction 0 where the start position overlaps the object if IncludeOverlap is enabled.
readonly int ObjectID |
Hit object ID.
readonly Vector2 Position |
Hit position.