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Superfighters Deluxe
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PlayerMeleeActionCallback.Event arguments More...
Public Member Functions | |
| PlayerMeleeHitArg (int objectID, IObject hitObject, Vector2 hitPosition, bool isPlayer, float hitDamage) | |
Public Attributes | |
| readonly float | HitDamage |
| Gets the hit damage done. More... | |
| readonly IObject | HitObject |
| Gets the hit object. More... | |
| readonly Vector2 | HitPosition |
| Gets the hit position. More... | |
| readonly bool | IsPlayer |
| Gets if the HitObject is a player. More... | |
| readonly int | ObjectID |
| Gets the hit object ID. More... | |
PlayerMeleeActionCallback.Event arguments
| PlayerMeleeHitArg | ( | int | objectID, |
| IObject | hitObject, | ||
| Vector2 | hitPosition, | ||
| bool | isPlayer, | ||
| float | hitDamage | ||
| ) |
| objectID | |
| hitObject | |
| hitPosition | |
| isPlayer | |
| hitDamage |
| readonly float HitDamage |
Gets the hit damage done.
| readonly IObject HitObject |
Gets the hit object.
| readonly Vector2 HitPosition |
Gets the hit position.
| readonly bool IsPlayer |
Gets if the HitObject is a player.
| readonly int ObjectID |
Gets the hit object ID.