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Superfighters Deluxe
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PlayerMeleeActionCallback.Event arguments More...
Public Member Functions | |
PlayerMeleeHitArg (int objectID, IObject hitObject, Vector2 hitPosition, bool isPlayer, float hitDamage) | |
Public Attributes | |
readonly float | HitDamage |
Gets the hit damage done. More... | |
readonly IObject | HitObject |
Gets the hit object. More... | |
readonly Vector2 | HitPosition |
Gets the hit position. More... | |
readonly bool | IsPlayer |
Gets if the HitObject is a player. More... | |
readonly int | ObjectID |
Gets the hit object ID. More... | |
PlayerMeleeActionCallback.Event arguments
PlayerMeleeHitArg | ( | int | objectID, |
IObject | hitObject, | ||
Vector2 | hitPosition, | ||
bool | isPlayer, | ||
float | hitDamage | ||
) |
objectID | |
hitObject | |
hitPosition | |
isPlayer | |
hitDamage |
readonly float HitDamage |
Gets the hit damage done.
readonly IObject HitObject |
Gets the hit object.
readonly Vector2 HitPosition |
Gets the hit position.
readonly bool IsPlayer |
Gets if the HitObject is a player.
readonly int ObjectID |
Gets the hit object ID.