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Superfighters Deluxe
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PlayerAction More...
Public Member Functions | |
| PlayerCommand (PlayerCommandType action) | |
| Constructs a new PlayerCommand. More... | |
| PlayerCommand (PlayerCommandType action, int targetObjectID, int delayTime=0) | |
| Constructs a new PlayerCommand. More... | |
| PlayerCommand (PlayerCommandType action, int targetObjectID, PlayerCommandFaceDirection faceDirection, int delayTime=0) | |
| Constructs a new PlayerCommand. More... | |
| PlayerCommand (PlayerCommandType action, PlayerCommandFaceDirection faceDirection, int delayTime=0) | |
| Constructs a new PlayerCommand. More... | |
| PlayerCommand (PlayerCommandType action, Vector2 worldPosition, int delayTime=0) | |
| Constructs a new PlayerCommand. More... | |
| PlayerCommand (PlayerCommandType action, Vector2 worldPosition, PlayerCommandFaceDirection faceDirection, int delayTime=0) | |
| Constructs a new PlayerCommand. More... | |
| bool | Equals (PlayerCommand other) |
| Checks if this command equals another command based on data. More... | |
Public Attributes | |
| PlayerCommandType | Command |
| Player action to perform. More... | |
| int | DelayTime |
| Delay time after command is performed before next command begins. More... | |
| PlayerCommandFaceDirection | FaceDirection |
| Face direction if applicable for the action. More... | |
| int | TargetObjectID |
| Target objectID if applicable for the action. More... | |
| Vector2 | WorldPosition |
| World position if applicable for the action. Vector2.Zero means no world position assigned. More... | |
PlayerAction
| PlayerCommand | ( | PlayerCommandType | action | ) |
Constructs a new PlayerCommand.
| action | Player action to perform. |
| PlayerCommand | ( | PlayerCommandType | action, |
| PlayerCommandFaceDirection | faceDirection, | ||
| int | delayTime = 0 |
||
| ) |
Constructs a new PlayerCommand.
| action | Player action to perform. |
| faceDirection | Face direction if applicable for the action. |
| delayTime | Delay time after command is performed before next command begins. |
| PlayerCommand | ( | PlayerCommandType | action, |
| Vector2 | worldPosition, | ||
| int | delayTime = 0 |
||
| ) |
Constructs a new PlayerCommand.
| action | Player action to perform. |
| worldPosition | World position if applicable for the action. |
| delayTime | Delay time after command is performed before next command begins. |
| PlayerCommand | ( | PlayerCommandType | action, |
| int | targetObjectID, | ||
| int | delayTime = 0 |
||
| ) |
Constructs a new PlayerCommand.
| action | Player action to perform. |
| targetObjectID | Target objectID if applicable for the action. |
| delayTime | Delay time after command is performed before next command begins. |
| PlayerCommand | ( | PlayerCommandType | action, |
| Vector2 | worldPosition, | ||
| PlayerCommandFaceDirection | faceDirection, | ||
| int | delayTime = 0 |
||
| ) |
Constructs a new PlayerCommand.
| action | Player action to perform. |
| worldPosition | World position if applicable for the action. |
| faceDirection | Face direction if applicable for the action. |
| delayTime | Delay time after command is performed before next command begins. |
| PlayerCommand | ( | PlayerCommandType | action, |
| int | targetObjectID, | ||
| PlayerCommandFaceDirection | faceDirection, | ||
| int | delayTime = 0 |
||
| ) |
Constructs a new PlayerCommand.
| action | Player action to perform. |
| targetObjectID | Target objectID if applicable for the action. |
| faceDirection | Face direction if applicable for the action. |
| delayTime | Delay time after command is performed before next command begins. |
| bool Equals | ( | PlayerCommand | other | ) |
Checks if this command equals another command based on data.
| other | PlayerCommand |
| PlayerCommandType Command |
Player action to perform.
| int DelayTime |
Delay time after command is performed before next command begins.
| PlayerCommandFaceDirection FaceDirection |
Face direction if applicable for the action.
| int TargetObjectID |
Target objectID if applicable for the action.
| Vector2 WorldPosition |
World position if applicable for the action. Vector2.Zero means no world position assigned.