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Superfighters Deluxe
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FireNode, a burning node in the world causing fire damage. More...
Public Member Functions | |
FireNode (int instanceID, Vector2 position, Vector2 velocity, float lifetime, int attachedToObjectID) | |
Public Attributes | |
readonly int | AttachedToObjectID |
Gets the object on which this fire node is attached to. 0 if the fire node is still in the air. More... | |
readonly int | InstanceID |
The fire node's instance ID. More... | |
readonly float | Lifetime |
How long this fire node has lived in ms. More... | |
readonly Vector2 | Position |
The fire node's world position. More... | |
readonly Vector2 | Velocity |
The fire node's velocity while in the air. More... | |
FireNode, a burning node in the world causing fire damage.
FireNode | ( | int | instanceID, |
Vector2 | position, | ||
Vector2 | velocity, | ||
float | lifetime, | ||
int | attachedToObjectID | ||
) |
instanceID | |
position | |
lifetime |
readonly int AttachedToObjectID |
Gets the object on which this fire node is attached to. 0 if the fire node is still in the air.
readonly int InstanceID |
The fire node's instance ID.
readonly float Lifetime |
How long this fire node has lived in ms.
readonly Vector2 Position |
The fire node's world position.
readonly Vector2 Velocity |
The fire node's velocity while in the air.