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Superfighters Deluxe
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ExplosionHitCallback.Event explosion data More...
Public Member Functions | |
ExplosionData (int instanceID, Vector2 position, float radius, float maxDamage) | |
Public Attributes | |
readonly int | InstanceID |
Instance ID of the explosion. Note that the same explosion can affect different objects under several updates, so track unique explosions using this InstanceID. More... | |
readonly float | MaxDamage |
Gets the max damage of the explosion More... | |
readonly Vector2 | Position |
Gets the source explosion position. More... | |
readonly float | Radius |
Gets the radius of the explosion. More... | |
ExplosionHitCallback.Event explosion data
ExplosionData | ( | int | instanceID, |
Vector2 | position, | ||
float | radius, | ||
float | maxDamage | ||
) |
instanceID | |
position | |
radius | |
maxDamage |
readonly int InstanceID |
Instance ID of the explosion. Note that the same explosion can affect different objects under several updates, so track unique explosions using this InstanceID.
readonly float MaxDamage |
Gets the max damage of the explosion
readonly Vector2 Position |
Gets the source explosion position.
readonly float Radius |
Gets the radius of the explosion.