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Superfighters Deluxe
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ExplosionHitCallback.Event explosion data More...
Public Member Functions | |
| ExplosionData (int instanceID, Vector2 position, float radius, float maxDamage) | |
Public Attributes | |
| readonly int | InstanceID |
| Instance ID of the explosion. Note that the same explosion can affect different objects under several updates, so track unique explosions using this InstanceID. More... | |
| readonly float | MaxDamage |
| Gets the max damage of the explosion More... | |
| readonly Vector2 | Position |
| Gets the source explosion position. More... | |
| readonly float | Radius |
| Gets the radius of the explosion. More... | |
ExplosionHitCallback.Event explosion data
| ExplosionData | ( | int | instanceID, |
| Vector2 | position, | ||
| float | radius, | ||
| float | maxDamage | ||
| ) |
| instanceID | |
| position | |
| radius | |
| maxDamage |
| readonly int InstanceID |
Instance ID of the explosion. Note that the same explosion can affect different objects under several updates, so track unique explosions using this InstanceID.
| readonly float MaxDamage |
Gets the max damage of the explosion
| readonly Vector2 Position |
Gets the source explosion position.
| readonly float Radius |
Gets the radius of the explosion.