Superfighters Deluxe
Vector2 Member List

This is the complete list of members for Vector2, including all inherited members.

Add(Vector2 value1, Vector2 value2)Vector2static
Add(ref Vector2 value1, ref Vector2 value2, out Vector2 result)Vector2static
CalcSafeLength()Vector2
Distance(Vector2 value1, Vector2 value2)Vector2static
Distance(ref Vector2 value1, ref Vector2 value2, out float result)Vector2static
DistanceSquared(Vector2 value1, Vector2 value2)Vector2static
DistanceSquared(ref Vector2 value1, ref Vector2 value2, out float result)Vector2static
Divide(Vector2 value1, Vector2 value2)Vector2static
Divide(ref Vector2 value1, ref Vector2 value2, out Vector2 result)Vector2static
Divide(Vector2 value1, float divider)Vector2static
Divide(ref Vector2 value1, float divider, out Vector2 result)Vector2static
Dot(Vector2 value1, Vector2 value2)Vector2static
Dot(ref Vector2 value1, ref Vector2 value2, out float result)Vector2static
Equals(object obj)Vector2
Equals(Vector2 other)Vector2
GetHashCode()Vector2
IsValid()Vector2
Length()Vector2
LengthSquared()Vector2
Lerp(Vector2 value1, Vector2 value2, float amount)Vector2static
Lerp(ref Vector2 value1, ref Vector2 value2, float amount, out Vector2 result)Vector2static
Max(Vector2 value1, Vector2 value2)Vector2static
Max(ref Vector2 value1, ref Vector2 value2, out Vector2 result)Vector2static
Min(Vector2 value1, Vector2 value2)Vector2static
Min(ref Vector2 value1, ref Vector2 value2, out Vector2 result)Vector2static
Multiply(Vector2 value1, Vector2 value2)Vector2static
Multiply(Vector2 value1, float scaleFactor)Vector2static
Multiply(ref Vector2 value1, float scaleFactor, out Vector2 result)Vector2static
Multiply(ref Vector2 value1, ref Vector2 value2, out Vector2 result)Vector2static
Negate(Vector2 value)Vector2static
Negate(ref Vector2 value, out Vector2 result)Vector2static
Normalize()Vector2
Normalize(Vector2 value)Vector2static
Normalize(ref Vector2 value, out Vector2 result)Vector2static
OneVector2static
operator!=(Vector2 value1, Vector2 value2)Vector2static
operator*(Vector2 value1, Vector2 value2)Vector2static
operator*(Vector2 value, float scaleFactor)Vector2static
operator*(float scaleFactor, Vector2 value)Vector2static
operator+(Vector2 value1, Vector2 value2)Vector2static
operator-(Vector2 value)Vector2static
operator-(Vector2 value1, Vector2 value2)Vector2static
operator/(Vector2 value1, Vector2 value2)Vector2static
operator/(Vector2 value1, float divider)Vector2static
operator==(Vector2 value1, Vector2 value2)Vector2static
Reflect(Vector2 vector, Vector2 normal)Vector2static
Reflect(ref Vector2 vector, ref Vector2 normal, out Vector2 result)Vector2static
Subtract(Vector2 value1, Vector2 value2)Vector2static
Subtract(ref Vector2 value1, ref Vector2 value2, out Vector2 result)Vector2static
ToString()Vector2
UnitXVector2static
UnitYVector2static
Vector2(float x, float y)Vector2
Vector2(float value)Vector2
XVector2
YVector2
ZeroVector2static