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Superfighters Deluxe
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Public Member Functions | |
| ProjectileProperties (ProjectileItem projItem, float initialSpeed, float plrDmg, float objDmg, float critChance, float critDamage, float dodgeChance, bool canBeBlocked) | |
Public Attributes | |
| readonly bool | CanBeBlocked |
| Gets if the projectile can be blocked at all from player melee weapons. More... | |
| readonly float | CritChance |
| Gets the critical hit chance. More... | |
| readonly float | CritDamage |
| Gets the critical damage. More... | |
| readonly float | DodgeChance |
| Gets the dodge chance for this projectile while diving/rolling. Range [0 - 1] More... | |
| readonly float | InitialSpeed |
| Gets the initial speed in world units per second that will decide the velocity vector for the projectile. The velocity is reduced if the projectile bounces. More... | |
| readonly float | ObjectDamage |
| Gets the damage done to objects. More... | |
| readonly float | PlayerDamage |
| Gets the damage done to players. More... | |
| readonly ProjectileItem | ProjectileItem |
| Gets the projectile item ID of this projectile. More... | |
| ProjectileProperties | ( | ProjectileItem | projItem, |
| float | initialSpeed, | ||
| float | plrDmg, | ||
| float | objDmg, | ||
| float | critChance, | ||
| float | critDamage, | ||
| float | dodgeChance, | ||
| bool | canBeBlocked | ||
| ) |
| projItem | |
| initialSpeed | |
| plrDmg | |
| objDmg | |
| critChance | |
| critDamage | |
| dodgeChance | |
| canBeBlocked |
| readonly bool CanBeBlocked |
Gets if the projectile can be blocked at all from player melee weapons.
| readonly float CritChance |
Gets the critical hit chance.
| readonly float CritDamage |
Gets the critical damage.
| readonly float DodgeChance |
Gets the dodge chance for this projectile while diving/rolling. Range [0 - 1]
| readonly float InitialSpeed |
Gets the initial speed in world units per second that will decide the velocity vector for the projectile. The velocity is reduced if the projectile bounces.
| readonly float ObjectDamage |
Gets the damage done to objects.
| readonly float PlayerDamage |
Gets the damage done to players.
| readonly ProjectileItem ProjectileItem |
Gets the projectile item ID of this projectile.