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Superfighters Deluxe
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Access to certain information about the weapon item (secondary, handgun ranged item) More...
Public Member Functions | |
| HandgunWeaponItem (WeaponItem weaponItem, int currentAmmo, int spareMags, int magSize) | |
| HandgunWeaponItem (WeaponItem weaponItem, int currentAmmo, int spareMags, int magSize, int maxCarriedSpareMags, int weaponMagCapacity, int maxTotalAmmo, ProjectileItem projectileItem, int powerupBouncingRounds, int powerupFireRounds, bool lazerEquipped=false) | |
Public Attributes | |
| int | CurrentAmmo |
| Returns the current ammo left before reload is required. More... | |
| bool | LazerEquipped |
| Returns if the lazer powerup is equipped to this weapon. More... | |
| int | MagSize |
| Returns the ammo contained in each spare mag. More... | |
| int | MaxCarriedSpareMags |
| Returns max possible carried spare mags for this weapon. More... | |
| int | MaxTotalAmmo |
| Returns max possible total ammo for this weapon. More... | |
| int | PowerupBouncingRounds |
| Returns current powerup bouncing rounds. More... | |
| int | PowerupFireRounds |
| Returns current powerup fire rounds. More... | |
| ProjectileItem | ProjectileItem |
| Returns the projectile item for this weapon. More... | |
| int | SpareMags |
| Returns number of spare mags left. More... | |
| int | TotalAmmo |
| Returns the total ammo left (CurrentAmmo + SpareMags * MagSize) More... | |
| WeaponItem | WeaponItem |
| Returns the WeaponItem. More... | |
| WeaponItemType | WeaponItemType |
| Returns the type of weapon. More... | |
| int | WeaponMagCapacity |
| Returns the capacity of mags the weapon can contain. A special property for shotguns only as a shotgun pellet counts as a "mag" and this property determines how many shells a shotgun can contain. More... | |
Access to certain information about the weapon item (secondary, handgun ranged item)
| HandgunWeaponItem | ( | WeaponItem | weaponItem, |
| int | currentAmmo, | ||
| int | spareMags, | ||
| int | magSize | ||
| ) |
| weaponItem | |
| currentAmmo | |
| spareMags | |
| magSize | |
| maxCarriedSpareMags | |
| maxTotalAmmo |
| HandgunWeaponItem | ( | WeaponItem | weaponItem, |
| int | currentAmmo, | ||
| int | spareMags, | ||
| int | magSize, | ||
| int | maxCarriedSpareMags, | ||
| int | weaponMagCapacity, | ||
| int | maxTotalAmmo, | ||
| ProjectileItem | projectileItem, | ||
| int | powerupBouncingRounds, | ||
| int | powerupFireRounds, | ||
| bool | lazerEquipped = false |
||
| ) |
| weaponItem | |
| currentAmmo | |
| spareMags | |
| magSize | |
| maxCarriedSpareMags | |
| maxTotalAmmo |
| int CurrentAmmo |
Returns the current ammo left before reload is required.
| bool LazerEquipped |
Returns if the lazer powerup is equipped to this weapon.
| int MagSize |
Returns the ammo contained in each spare mag.
| int MaxCarriedSpareMags |
Returns max possible carried spare mags for this weapon.
| int MaxTotalAmmo |
Returns max possible total ammo for this weapon.
| int PowerupBouncingRounds |
Returns current powerup bouncing rounds.
| int PowerupFireRounds |
Returns current powerup fire rounds.
Returns the projectile item for this weapon.
| int SpareMags |
Returns number of spare mags left.
| int TotalAmmo |
Returns the total ammo left (CurrentAmmo + SpareMags * MagSize)
Returns the WeaponItem.
Returns the type of weapon.
| int WeaponMagCapacity |
Returns the capacity of mags the weapon can contain. A special property for shotguns only as a shotgun pellet counts as a "mag" and this property determines how many shells a shotgun can contain.