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Superfighters Deluxe
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Bot melee actions used for BotBehaviorSet. More...
Public Member Functions | |
| bool | Equals (BotMeleeActions other) |
| override bool | Equals (object obj) |
| override int | GetHashCode () |
| ushort | GetMaxRegisteredValue () |
| Returns the maximum reigstered value among all the values. More... | |
| ushort | GetMinRegisteredValue (bool includeZeroValues=true) |
| Returns the minimum registered value among all the values. More... | |
| BotMeleeActions | Multiply (float value) |
| Multiplies all weighted values with the specified percentage and returns a new BotMeleeActions. Capping the values at 0 or ushort.MaxValue if needed. More... | |
Static Public Member Functions | |
| static ushort | Multiply (ushort s, float p) |
| Multiplies a ushort with a float and returns the new ushort value. More... | |
| static bool | operator!= (BotMeleeActions a, BotMeleeActions b) |
| static bool | operator== (BotMeleeActions a, BotMeleeActions b) |
Public Attributes | |
| ushort | Attack |
| Weight to Attack. More... | |
| ushort | AttackCombo |
| Weight to Attack when performing combos. More... | |
| ushort | Block |
| Weight to Block. More... | |
| ushort | Grab |
| Weight to Grab. More... | |
| ushort | Jump |
| Weight to Jump. More... | |
| ushort | Kick |
| Weight to Kick. More... | |
| ushort | Wait |
| Weight to Waiting. Note that there's a built in max time bots will wait before doing other actions based on MeleeWaitTimeLimitMin and MeleeWaitTimeLimitMax. More... | |
Bot melee actions used for BotBehaviorSet.
| bool Equals | ( | BotMeleeActions | other | ) |
| other |
| override bool Equals | ( | object | obj | ) |
| obj |
| override int GetHashCode | ( | ) |
| ushort GetMaxRegisteredValue | ( | ) |
Returns the maximum reigstered value among all the values.
| ushort GetMinRegisteredValue | ( | bool | includeZeroValues = true | ) |
Returns the minimum registered value among all the values.
| includeZeroValues | If zero values should be included in the check. |
| BotMeleeActions Multiply | ( | float | value | ) |
Multiplies all weighted values with the specified percentage and returns a new BotMeleeActions. Capping the values at 0 or ushort.MaxValue if needed.
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Multiplies a ushort with a float and returns the new ushort value.
| s | Short value |
| p | Factor to multiply |
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| ushort Attack |
Weight to Attack.
| ushort AttackCombo |
Weight to Attack when performing combos.
| ushort Block |
Weight to Block.
| ushort Grab |
Weight to Grab.
| ushort Jump |
Weight to Jump.
| ushort Kick |
Weight to Kick.
| ushort Wait |
Weight to Waiting. Note that there's a built in max time bots will wait before doing other actions based on MeleeWaitTimeLimitMin and MeleeWaitTimeLimitMax.
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Blank BotMeleeActions. Everything is set to 0.
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Default BotMeleeActions.
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Default BotMeleeActions when enraged.
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Default BotMeleeActions when enraged and hit.
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Default BotMeleeActions when hit.
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Easy BotMeleeActions.
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Easy BotMeleeActions when enraged.
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Easy BotMeleeActions when enraged and hit.
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Easy BotMeleeActions when hit.
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Expert BotMeleeActions set.
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Expert BotMeleeActions when enraged.
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Expert BotMeleeActions when enraged and hit.
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Expert BotMeleeActions when hit.
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Hard BotMeleeActions set.
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Hard BotMeleeActions when enraged.
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Hard BotMeleeActions when enraged and hit.
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Hard BotMeleeActions when hit.
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Normal BotMeleeActions set.
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Normal BotMeleeActions when enraged.
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Normal BotMeleeActions when enraged and hit.
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Normal BotMeleeActions when hit.