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Superfighters Deluxe
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Public Member Functions | |
PlayerModifiers (bool defaultValues=false) | |
Constructs a new PlayerModifier package. More... | |
bool | Equals (PlayerModifiers other) |
Checks if this modifier equals another modifier based on data. More... | |
int | MaxHealth |
Maximum health. Value range [1-9999]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
int | MaxEnergy |
Maximum energy. Value range [0-9999]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
float | CurrentHealth |
Sets current health. Value range [0-MaxHealth]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
float | CurrentEnergy |
Sets current energy. Value range [0-MaxEnergy]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
float | EnergyConsumptionModifier |
Energy consumption modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
float | ExplosionDamageTakenModifier |
Explosion damage taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
float | ProjectileDamageTakenModifier |
Projectile damage taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
float | ProjectileCritChanceTakenModifier |
Projectile crit chance taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
float | FireDamageTakenModifier |
Fire damage taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
float | MeleeDamageTakenModifier |
Melee damage taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
float | ImpactDamageTakenModifier |
Impact damage taken modifier (impacts from objects and thrown items). Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
float | ProjectileDamageDealtModifier |
Projectile damage dealt modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
float | ProjectileCritChanceDealtModifier |
Projectile crit chance dealth modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
float | MeleeDamageDealtModifier |
Melee damage dealt modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
float | MeleeForceModifier |
Melee force modifier. Value range [0-10]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
int | MeleeStunImmunity |
If the player can be stunned by melee actions. Value range [0(false)-1(true)]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
int | CanBurn |
If the player can burn from fire. Value range [0(false)-1(true)]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
float | RunSpeedModifier |
Run speed modifier. Value range [0.5-2.0]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
float | SprintSpeedModifier |
Run speed modifier. Value range [0.5-2.0]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
float | EnergyRechargeModifier |
Energy recharge modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
float | SizeModifier |
Size modifier. Value range [0.5-2.0]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
int | InfiniteAmmo |
If the player has infinite ammo. Value range [0(false)-1(true)]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
int | ItemDropMode |
Item drop mode. Values [0(default), 1(break), 2(remove)]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
PlayerModifiers | ( | bool | defaultValues = false | ) |
Constructs a new PlayerModifier package.
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defaultValues | Optional value to default all values by setting values to -2 (default values). |
bool Equals | ( | PlayerModifiers | other | ) |
Checks if this modifier equals another modifier based on data.
other | PlayerModifiers |
int CanBurn |
If the player can burn from fire. Value range [0(false)-1(true)]. Value -1 = Unchanged. Value -2 = Reset to default.
float CurrentEnergy |
Sets current energy. Value range [0-MaxEnergy]. Value -1 = Unchanged. Value -2 = Reset to default.
float CurrentHealth |
Sets current health. Value range [0-MaxHealth]. Value -1 = Unchanged. Value -2 = Reset to default.
float EnergyConsumptionModifier |
Energy consumption modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
float EnergyRechargeModifier |
Energy recharge modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
float ExplosionDamageTakenModifier |
Explosion damage taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
float FireDamageTakenModifier |
Fire damage taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
float ImpactDamageTakenModifier |
Impact damage taken modifier (impacts from objects and thrown items). Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
int InfiniteAmmo |
If the player has infinite ammo. Value range [0(false)-1(true)]. Value -1 = Unchanged. Value -2 = Reset to default.
int ItemDropMode |
Item drop mode. Values [0(default), 1(break), 2(remove)]. Value -1 = Unchanged. Value -2 = Reset to default.
int MaxEnergy |
Maximum energy. Value range [0-9999]. Value -1 = Unchanged. Value -2 = Reset to default.
int MaxHealth |
Maximum health. Value range [1-9999]. Value -1 = Unchanged. Value -2 = Reset to default.
float MeleeDamageDealtModifier |
Melee damage dealt modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
float MeleeDamageTakenModifier |
Melee damage taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
float MeleeForceModifier |
Melee force modifier. Value range [0-10]. Value -1 = Unchanged. Value -2 = Reset to default.
int MeleeStunImmunity |
If the player can be stunned by melee actions. Value range [0(false)-1(true)]. Value -1 = Unchanged. Value -2 = Reset to default.
float ProjectileCritChanceDealtModifier |
Projectile crit chance dealth modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
float ProjectileCritChanceTakenModifier |
Projectile crit chance taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
float ProjectileDamageDealtModifier |
Projectile damage dealt modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
float ProjectileDamageTakenModifier |
Projectile damage taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
float RunSpeedModifier |
Run speed modifier. Value range [0.5-2.0]. Value -1 = Unchanged. Value -2 = Reset to default.
float SizeModifier |
Size modifier. Value range [0.5-2.0]. Value -1 = Unchanged. Value -2 = Reset to default.
float SprintSpeedModifier |
Run speed modifier. Value range [0.5-2.0]. Value -1 = Unchanged. Value -2 = Reset to default.