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Superfighters Deluxe
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Public Member Functions | |
| PlayerModifiers (bool defaultValues=false) | |
| Constructs a new PlayerModifier package. More... | |
| bool | Equals (PlayerModifiers other) |
| Checks if this modifier equals another modifier based on data. More... | |
| int | MaxHealth |
| Maximum health. Value range [1-9999]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| int | MaxEnergy |
| Maximum energy. Value range [0-9999]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| float | CurrentHealth |
| Sets current health. Value range [0-MaxHealth]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| float | CurrentEnergy |
| Sets current energy. Value range [0-MaxEnergy]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| float | EnergyConsumptionModifier |
| Energy consumption modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| float | ExplosionDamageTakenModifier |
| Explosion damage taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| float | ProjectileDamageTakenModifier |
| Projectile damage taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| float | ProjectileCritChanceTakenModifier |
| Projectile crit chance taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| float | FireDamageTakenModifier |
| Fire damage taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| float | MeleeDamageTakenModifier |
| Melee damage taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| float | ImpactDamageTakenModifier |
| Impact damage taken modifier (impacts from objects and thrown items). Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| float | ProjectileDamageDealtModifier |
| Projectile damage dealt modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| float | ProjectileCritChanceDealtModifier |
| Projectile crit chance dealth modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| float | MeleeDamageDealtModifier |
| Melee damage dealt modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| float | MeleeForceModifier |
| Melee force modifier. Value range [0-10]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| int | MeleeStunImmunity |
| If the player can be stunned by melee actions. Value range [0(false)-1(true)]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| int | CanBurn |
| If the player can burn from fire. Value range [0(false)-1(true)]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| float | RunSpeedModifier |
| Run speed modifier. Value range [0.5-2.0]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| float | SprintSpeedModifier |
| Run speed modifier. Value range [0.5-2.0]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| float | EnergyRechargeModifier |
| Energy recharge modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| float | SizeModifier |
| Size modifier. Value range [0.5-2.0]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| int | InfiniteAmmo |
| If the player has infinite ammo. Value range [0(false)-1(true)]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| int | ItemDropMode |
| Item drop mode. Values [0(default), 1(break), 2(remove)]. Value -1 = Unchanged. Value -2 = Reset to default. More... | |
| PlayerModifiers | ( | bool | defaultValues = false | ) |
Constructs a new PlayerModifier package.
*/
| defaultValues | Optional value to default all values by setting values to -2 (default values). |
| bool Equals | ( | PlayerModifiers | other | ) |
Checks if this modifier equals another modifier based on data.
| other | PlayerModifiers |
| int CanBurn |
If the player can burn from fire. Value range [0(false)-1(true)]. Value -1 = Unchanged. Value -2 = Reset to default.
| float CurrentEnergy |
Sets current energy. Value range [0-MaxEnergy]. Value -1 = Unchanged. Value -2 = Reset to default.
| float CurrentHealth |
Sets current health. Value range [0-MaxHealth]. Value -1 = Unchanged. Value -2 = Reset to default.
| float EnergyConsumptionModifier |
Energy consumption modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
| float EnergyRechargeModifier |
Energy recharge modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
| float ExplosionDamageTakenModifier |
Explosion damage taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
| float FireDamageTakenModifier |
Fire damage taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
| float ImpactDamageTakenModifier |
Impact damage taken modifier (impacts from objects and thrown items). Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
| int InfiniteAmmo |
If the player has infinite ammo. Value range [0(false)-1(true)]. Value -1 = Unchanged. Value -2 = Reset to default.
| int ItemDropMode |
Item drop mode. Values [0(default), 1(break), 2(remove)]. Value -1 = Unchanged. Value -2 = Reset to default.
| int MaxEnergy |
Maximum energy. Value range [0-9999]. Value -1 = Unchanged. Value -2 = Reset to default.
| int MaxHealth |
Maximum health. Value range [1-9999]. Value -1 = Unchanged. Value -2 = Reset to default.
| float MeleeDamageDealtModifier |
Melee damage dealt modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
| float MeleeDamageTakenModifier |
Melee damage taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
| float MeleeForceModifier |
Melee force modifier. Value range [0-10]. Value -1 = Unchanged. Value -2 = Reset to default.
| int MeleeStunImmunity |
If the player can be stunned by melee actions. Value range [0(false)-1(true)]. Value -1 = Unchanged. Value -2 = Reset to default.
| float ProjectileCritChanceDealtModifier |
Projectile crit chance dealth modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
| float ProjectileCritChanceTakenModifier |
Projectile crit chance taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
| float ProjectileDamageDealtModifier |
Projectile damage dealt modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
| float ProjectileDamageTakenModifier |
Projectile damage taken modifier. Value range [0-100]. Value -1 = Unchanged. Value -2 = Reset to default.
| float RunSpeedModifier |
Run speed modifier. Value range [0.5-2.0]. Value -1 = Unchanged. Value -2 = Reset to default.
| float SizeModifier |
Size modifier. Value range [0.5-2.0]. Value -1 = Unchanged. Value -2 = Reset to default.
| float SprintSpeedModifier |
Run speed modifier. Value range [0.5-2.0]. Value -1 = Unchanged. Value -2 = Reset to default.