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Superfighters Deluxe
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The Superfighters Deluxe Game Script Interface which all scripts in the map editor inherits automatically. More...
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static IGame | Game [get] |
Access to certain information and functions in the game. This can only be accessed inside functions. More... | |
The Superfighters Deluxe Game Script Interface which all scripts in the map editor inherits automatically.
Functions that will always be called by the game:
*/ /* public void OnStartup() { // The game will always call the following method "public void OnStartup()" during a map start (or script activates). // No triggers required. This is run before triggers that activate on startup (and before OnStartup triggers). Game.ShowPopupMessage("OnStartup is run when the map or script is started."); // This is the recommended place to hook up any events. To register an update loop: Events.UpdateCallback.Start(OnUpdate, 0); } public void OnUpdate(float elapsed) { // Update loop (must be enabled in the OnStartup() function or AfterStartup() function). } public void AfterStartup() { // The game will always call the following method "public void AfterStartup()" after a map start (or script activates). // No triggers required. This is run after triggers that activate on startup (and after OnStartup triggers). } public void OnShutdown() { // The game will always call the following method "public void OnShutdown()" before a map restart (or script deactivates). // Perform some cleanup here or store some final information to Game.Data/Game.LocalStorage/Game.SessionStorage if needed. } */ /**
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staticget |
Access to certain information and functions in the game. This can only be accessed inside functions.