![]() |
Superfighters Deluxe
|
The Superfighters Deluxe Game Script Interface which all scripts in the map editor inherits automatically. More...
Properties | |
| static IGame | Game [get] |
| Access to certain information and functions in the game. This can only be accessed inside functions. More... | |
The Superfighters Deluxe Game Script Interface which all scripts in the map editor inherits automatically.
Functions that will always be called by the game:
*/
/*
public void OnStartup()
{
// The game will always call the following method "public void OnStartup()" during a map start (or script activates).
// No triggers required. This is run before triggers that activate on startup (and before OnStartup triggers).
Game.ShowPopupMessage("OnStartup is run when the map or script is started.");
// This is the recommended place to hook up any events. To register an update loop:
Events.UpdateCallback.Start(OnUpdate, 0);
}
public void OnUpdate(float elapsed)
{
// Update loop (must be enabled in the OnStartup() function or AfterStartup() function).
}
public void AfterStartup()
{
// The game will always call the following method "public void AfterStartup()" after a map start (or script activates).
// No triggers required. This is run after triggers that activate on startup (and after OnStartup triggers).
}
public void OnShutdown()
{
// The game will always call the following method "public void OnShutdown()" before a map restart (or script deactivates).
// Perform some cleanup here or store some final information to Game.Data/Game.LocalStorage/Game.SessionStorage if needed.
}
*/
/**
|
staticget |
Access to certain information and functions in the game. This can only be accessed inside functions.