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class | CallbackDelegate |
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class | ExplosionHitCallback |
| Registers an explosion hit callback event. Example: More...
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class | ObjectCreatedCallback |
| Registers object created callback event. Example: More...
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class | ObjectDamageCallback |
| Registers an object damage callback event. Example: More...
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class | ObjectTerminatedCallback |
| Registers an object terminated callback event. Example: More...
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class | PlayerDamageCallback |
| Registers a player damage callback event. Example: More...
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class | PlayerDeathCallback |
| Registers a player death callback event. This is run when the player dies (reach 0 HP) and when the player is removed (falling outside the map, gibbed or remove() is called on the player). Example: More...
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class | PlayerKeyInputCallback |
| Registers a player key callback event. This registers key input from players as long as the players exist in the game. This will register input from dead and disabled players too (but not removed players)! This event is run at the end of the player update cycle. Note: Key input over network can drop late packages if the data package gets lost. This could result in an input not registering in extreme cases. Example: More...
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class | PlayerMeleeActionCallback |
| Registers an object damage callback event. Example: More...
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class | PlayerWeaponAddedActionCallback |
| Registers a player weapon added callback event (added from any source, grabbed, scripts, thrown count changed etc...). This is run at the end of the player update. Example: More...
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class | PlayerWeaponRemovedActionCallback |
| Registers a player weapon Removed callback event (removed from any source, dropped, scripts, thrown count changed etc...). This is run at the end of the player update. Example: More...
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class | ProjectileCreatedCallback |
| Registers a projectile created callback event. This is run at the end of the game's update cycle. Example: More...
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class | ProjectileHitCallback |
| Registers a projectile hit callback event. Example: More...
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class | UpdateCallback |
| Registers an update callback event. Example: More...
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class | UserMessageCallback |
| Registers a user message callback event. This allows you to listen to user chat messages. You are not be able to modify the actual content of the message nor listen to whispers/team chats. You will be able to read messages with or without a leading "/" (commands). Messages with a leading "/" (commands) will first be handled as SFD commands. If none SFD command is found then the command will be available in your script for processing. More...
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