Superfighters Deluxe
Events Class Reference

Classes

class  CallbackDelegate
 
class  ExplosionHitCallback
 Registers an explosion hit callback event. Example: More...
 
class  ObjectCreatedCallback
 Registers object created callback event. Example: More...
 
class  ObjectDamageCallback
 Registers an object damage callback event. Example: More...
 
class  ObjectTerminatedCallback
 Registers an object terminated callback event. Example: More...
 
class  PlayerDamageCallback
 Registers a player damage callback event. Example: More...
 
class  PlayerDeathCallback
 Registers a player death callback event. This is run when the player dies (reach 0 HP) and when the player is removed (falling outside the map, gibbed or remove() is called on the player). Example: More...
 
class  PlayerKeyInputCallback
 Registers a player key callback event. This registers key input from players as long as the players exist in the game. This will register input from dead and disabled players too (but not removed players)! This event is run at the end of the player update cycle. Note: Key input over network can drop late packages if the data package gets lost. This could result in an input not registering in extreme cases. Example: More...
 
class  PlayerMeleeActionCallback
 Registers an object damage callback event. Example: More...
 
class  PlayerWeaponAddedActionCallback
 Registers a player weapon added callback event (added from any source, grabbed, scripts, thrown count changed etc...). This is run at the end of the player update. Example: More...
 
class  PlayerWeaponRemovedActionCallback
 Registers a player weapon Removed callback event (removed from any source, dropped, scripts, thrown count changed etc...). This is run at the end of the player update. Example: More...
 
class  ProjectileCreatedCallback
 Registers a projectile created callback event. This is run at the end of the game's update cycle. Example: More...
 
class  ProjectileHitCallback
 Registers a projectile hit callback event. Example: More...
 
class  UpdateCallback
 Registers an update callback event. Example: More...
 
class  UserMessageCallback
 Registers a user message callback event. This allows you to listen to user chat messages. You are not be able to modify the actual content of the message nor listen to whispers/team chats. You will be able to read messages with or without a leading "/" (commands). Messages with a leading "/" (commands) will first be handled as SFD commands. If none SFD command is found then the command will be available in your script for processing. More...