![]() |
Superfighters Deluxe
|
Container for BotBehavior More...
| BotBehavior (bool active=false, PredefinedAIType predefinedAI=PredefinedAIType.None) | |
| Constructor More... | |
| bool | Active [get, set] |
| Gets or Sets if the bot is active. More... | |
| PredefinedAIType | PredefinedAI [get, set] |
| Gets or Sets the predefined AI type. More... | |
| bool? | TutorialMelee [get, set] |
| Gets or Sets if the PredefinedAI.TutorialMeleeA should be enabled. This property is kept for backwards compatibility. More... | |
| object | Clone () |
| Creates a new object that is a copy of the current instance. More... | |
| bool | Equals (BotBehavior other) |
| Indicates whether the current object is equal to another object of the same type. More... | |
Container for BotBehavior
| BotBehavior | ( | bool | active = false, |
| PredefinedAIType | predefinedAI = PredefinedAIType.None |
||
| ) |
Constructor
| object Clone | ( | ) |
Creates a new object that is a copy of the current instance.
| bool Equals | ( | BotBehavior | other | ) |
Indicates whether the current object is equal to another object of the same type.
|
getset |
Gets or Sets if the bot is active.
|
getset |
Gets or Sets the predefined AI type.
|
getset |
Gets or Sets if the PredefinedAI.TutorialMeleeA should be enabled. This property is kept for backwards compatibility.