Superfighters Deluxe
BotBehavior Class Reference

Container for BotBehavior More...

Inheritance diagram for BotBehavior:
 BotBehavior (bool active=false, PredefinedAIType predefinedAI=PredefinedAIType.None)
 Constructor More...
 
bool Active [get, set]
 Gets or Sets if the bot is active. More...
 
PredefinedAIType PredefinedAI [get, set]
 Gets or Sets the predefined AI type. More...
 
bool? TutorialMelee [get, set]
 Gets or Sets if the PredefinedAI.TutorialMeleeA should be enabled. This property is kept for backwards compatibility. More...
 
object Clone ()
 Creates a new object that is a copy of the current instance. More...
 
bool Equals (BotBehavior other)
 Indicates whether the current object is equal to another object of the same type. More...
 

Detailed Description

Container for BotBehavior

Constructor & Destructor Documentation

◆ BotBehavior()

BotBehavior ( bool  active = false,
PredefinedAIType  predefinedAI = PredefinedAIType.None 
)

Constructor

Member Function Documentation

◆ Clone()

object Clone ( )

Creates a new object that is a copy of the current instance.

◆ Equals()

bool Equals ( BotBehavior  other)

Indicates whether the current object is equal to another object of the same type.

Property Documentation

◆ Active

bool Active
getset

Gets or Sets if the bot is active.

◆ PredefinedAI

PredefinedAIType PredefinedAI
getset

Gets or Sets the predefined AI type.

◆ TutorialMelee

bool? TutorialMelee
getset

Gets or Sets if the PredefinedAI.TutorialMeleeA should be enabled. This property is kept for backwards compatibility.