Superfighters Deluxe
IPlayer Member List

This is the complete list of members for IPlayer, including all inherited members.

AddCommand(PlayerCommand command)IPlayerpure virtual
AimVectorIPlayer
CanBurnIObject
CaughtByPlayerInDiveIDIPlayer
CaughtByPlayerInGrabIDIPlayer
ChatActiveIPlayer
ClearCommandQueue()IPlayerpure virtual
ClearFire()IObjectpure virtual
ClearModifiers()IPlayerpure virtual
CurrentCommandIndexIPlayer
CurrentMeleeMakeshiftWeaponIPlayer
CurrentMeleeWeaponIPlayer
CurrentPowerupItemIPlayer
CurrentPrimaryRangedWeaponIPlayer
CurrentPrimaryWeaponIPlayer
CurrentSecondaryRangedWeaponIPlayer
CurrentSecondaryWeaponIPlayer
CurrentThrownItemIPlayer
CurrentWeaponDrawnIPlayer
CustomIDIObject
DealDamage(float damage)IObjectpure virtual
DealDamage(float damage, int sourceID)IObjectpure virtual
Destroy()IObjectpure virtual
DestructableIObject
DestructionInitiatedIObject
Disarm(WeaponItemType weaponType)IPlayerpure virtual
Disarm(WeaponItemType weaponType, out IObject droppedActiveThrowable)IPlayerpure virtual
Disarm(WeaponItemType weaponType, Vector2 velocity)IPlayerpure virtual
Disarm(WeaponItemType weaponType, Vector2 velocity, out IObject droppedActiveThrowable)IPlayerpure virtual
Disarm(WeaponItemType weaponType, Vector2 velocity, bool ignoreHolsteredModel)IPlayerpure virtual
Disarm(WeaponItemType weaponType, Vector2 velocity, bool ignoreHolsteredModel, out IObject droppedActiveThrowable)IPlayerpure virtual
DisarmActiveThrowable()IPlayerpure virtual
DisarmActiveThrowable(Vector2 velocity)IPlayerpure virtual
FacingDirectionIPlayer
GetAABB()IObjectpure virtual
GetActiveThrowableTimer()IPlayerpure virtual
GetActiveThrowableWeaponItem()IPlayerpure virtual
GetAngle()IObjectpure virtual
GetAngularVelocity()IObjectpure virtual
GetAnimationFrame()IObjectpure virtual
GetBaseSize()IObjectpure virtual
GetBodyType()IObjectpure virtual
GetBoostHealth()IPlayerpure virtual
GetBotBehavior()IPlayerpure virtual
GetBotBehaviorActive()IPlayerpure virtual
GetBotBehaviorSet()IPlayerpure virtual
GetBotTarget()IPlayerpure virtual
GetCameraSecondaryFocusMode()IPlayerpure virtual
GetCollisionFilter()IObjectpure virtual
GetColor1()IObjectpure virtual
GetColor2()IObjectpure virtual
GetColor3()IObjectpure virtual
GetColorPaletteName()IObjectpure virtual
GetColors()IObjectpure virtual
GetCorpseHealth()IPlayerpure virtual
GetCorpseMaxHealth()IPlayerpure virtual
GetEnergy()IPlayerpure virtual
GetFaceDirection()IObjectpure virtual
GetForcedBotTarget()IPlayerpure virtual
GetGuardTarget()IPlayerpure virtual
GetHealth()IObjectpure virtual
GetHitEffect()IPlayerpure virtual
GetLinearVelocity()IObjectpure virtual
GetMass()IObjectpure virtual
GetMaxEnergy()IPlayerpure virtual
GetMaxHealth()IObjectpure virtual
GetModifiers()IPlayerpure virtual
GetNametagVisible()IPlayerpure virtual
GetPhysicsLayer()IObjectpure virtual
GetProfile()IPlayerpure virtual
GetSize()IObjectpure virtual
GetSizeFactor()IObjectpure virtual
GetSpeedBoostTime()IPlayerpure virtual
GetStatusBarsVisible()IPlayerpure virtual
GetStickyFeet()IObjectpure virtual
GetStrengthBoostTime()IPlayerpure virtual
GetTargetAIData()IObjectpure virtual
GetTargetAIEnabled()IObjectpure virtual
GetTeam()IPlayerpure virtual
GetTotalAnimationFrames()IObjectpure virtual
GetUser()IPlayerpure virtual
GetWeaponLazerInfo(out Vector2 worldPosition, out Vector2 direction)IPlayerpure virtual
GetWeaponMuzzleInfo(out Vector2 worldPosition, out Vector2 direction)IPlayerpure virtual
GetWorldPosition()IObjectpure virtual
Gib()IPlayerpure virtual
GiveWeaponItem(WeaponItem weaponItemToGive)IPlayerpure virtual
HitTest(Vector2 position)IObjectpure virtual
HoldingPlayerInDiveIDIPlayer
HoldingPlayerInGrabIDIPlayer
InputModeIPlayer
InThrowingModeIPlayer
IsAIControlledIPlayer
IsAnimationPaused()IObjectpure virtual
IsBlockingIPlayer
IsBoostHealthActiveIPlayer
IsBotIPlayer
IsBurnedCorpseIPlayer
IsBurningIObject
IsBurningInfernoIPlayer
IsCaughtByPlayerInDiveIPlayer
IsCaughtByPlayerInGrabIPlayer
IsClimbingIPlayer
IsCrouchingIPlayer
IsDeadIPlayer
IsDeathKneelingIPlayer
IsDisabledIPlayer
IsDivingIPlayer
IsDrawingWeaponIPlayer
IsFallingIPlayer
IsGrabbingIPlayer
IsHipFiringIPlayer
IsHoldingActiveThrowableIPlayer
IsHoldingPlayerInDiveIPlayer
IsHoldingPlayerInGrabIPlayer
IsIdleIPlayer
IsInMidAirIPlayer
IsInputEnabledIPlayer
IsJumpAttackingIPlayer
IsJumpKickingIPlayer
IsKickingIPlayer
IsLayingOnGroundIPlayer
IsLedgeGrabbingIPlayer
IsManualAimingIPlayer
IsMeleeAttackingIPlayer
IsMissileIObject
IsOnGroundIPlayer
IsRecoveryKneelingIPlayer
IsRecoveryRollingIPlayer
IsReloadingIPlayer
IsRemovedIObject
IsRocketRidingIPlayer
IsRollingIPlayer
IsRunningIPlayer
IsSpeedBoostActiveIPlayer
IsSprintingIPlayer
IsStaggeringIPlayer
IsStrengthBoostActiveIPlayer
IsStunnedIPlayer
IsTakingCoverIPlayer
IsThrowingIPlayer
IsUserIPlayer
IsValidBotEliminateTargetIPlayer
IsWalkingIPlayer
KeyAttackAndBlockToGrabEnabledIPlayer
KeyDoubleTapSprintEnabledIPlayer
KeyMovementIsFlippedIPlayer
KeyPressed(VirtualKey key)IPlayerpure virtual
Kill()IPlayerpure virtual
NameIObject
PauseAnimation()IObjectpure virtual
PerformedCommandCountIPlayer
PlayAnimation()IObjectpure virtual
RayCast(Vector2 start, Vector2 end)IObjectpure virtual
RayCast(Vector2 start, Vector2 end, bool includeOverlap)IObjectpure virtual
RemovalInitiatedIObject
Remove()IObjectpure virtual
RemoveWeaponItemType(WeaponItemType weaponItemTypeToRemove)IPlayerpure virtual
RocketRidingProjectileInstanceIDIPlayer
SetActiveThrowableTimer(float ms)IPlayerpure virtual
SetAngle(float value)IObjectpure virtual
SetAngle(float value, bool updateConnectedObjects)IObjectpure virtual
SetAngularVelocity(float value)IObjectpure virtual
SetAngularVelocity(float value, bool updateConnectedObjects)IObjectpure virtual
SetAnimationFrame(int frame)IObjectpure virtual
SetAnimationFrame(int frame, bool paused)IObjectpure virtual
SetBodyType(BodyType type)IObjectpure virtual
SetBotBehavior(BotBehavior botBehavior)IPlayerpure virtual
SetBotBehaviorActive(bool value)IPlayerpure virtual
SetBotBehaviorSet(BotBehaviorSet botBehaviorSet)IPlayerpure virtual
SetBotName(string name)IPlayerpure virtual
SetCameraSecondaryFocusMode(CameraFocusMode value)IPlayerpure virtual
SetCollisionFilter(CollisionFilter value)IObjectpure virtual
SetColor1(string colorPackage)IObjectpure virtual
SetColor2(string colorPackage)IObjectpure virtual
SetColor3(string colorPackage)IObjectpure virtual
SetColors(string[] colorPackages)IObjectpure virtual
SetCorpseHealth(float value)IPlayerpure virtual
SetCurrentMeleeDurability(float value)IPlayerpure virtual
SetCurrentMeleeMakeshiftDurability(float value)IPlayerpure virtual
SetCurrentPrimaryWeaponAmmo(int totalAmmo, ProjectilePowerup projectileType=ProjectilePowerup.None)IPlayerpure virtual
SetCurrentPrimaryWeaponAmmo(int ammo, int mags, ProjectilePowerup projectileType=ProjectilePowerup.None)IPlayerpure virtual
SetCurrentSecondaryWeaponAmmo(int totalAmmo, ProjectilePowerup projectileType=ProjectilePowerup.None)IPlayerpure virtual
SetCurrentSecondaryWeaponAmmo(int ammo, int mags, ProjectilePowerup projectileType=ProjectilePowerup.None)IPlayerpure virtual
SetCurrentThrownItemAmmo(int throwableAmmo)IPlayerpure virtual
SetFaceDirection(int value)IObjectpure virtual
SetForcedBotTarget(IObject target)IPlayerpure virtual
SetGuardTarget(IObject guardTarget)IPlayerpure virtual
SetHealth(float value)IObjectpure virtual
SetHitEffect(PlayerHitEffect value)IPlayerpure virtual
SetInputEnabled(bool value)IPlayerpure virtual
SetInputMode(PlayerInputMode value)IPlayerpure virtual
SetLinearVelocity(Vector2 value)IObjectpure virtual
SetLinearVelocity(Vector2 value, bool updateConnectedObjects)IObjectpure virtual
SetMass(float mass)IObjectpure virtual
SetMaxFire()IObjectpure virtual
SetModifiers(PlayerModifiers value)IPlayerpure virtual
SetNametagVisible(bool value)IPlayerpure virtual
SetProfile(IProfile profile)IPlayerpure virtual
SetSizeFactor(Point size)IObjectpure virtual
SetSpeedBoostTime(float time)IPlayerpure virtual
SetStatusBarsVisible(bool value)IPlayerpure virtual
SetStickyFeet(bool value)IObjectpure virtual
SetStrengthBoostTime(float time)IPlayerpure virtual
SetTargetAIData(ObjectAITargetData targetAIData, bool targetAIEnabled=true)IObjectpure virtual
SetTargetAIEnabled(bool targetAIEnabled)IObjectpure virtual
SetTeam(PlayerTeam team)IPlayerpure virtual
SetUser(IUser user, bool flash=true)IPlayerpure virtual
SetValidBotEliminateTarget(bool value)IPlayerpure virtual
SetWorldPosition(Vector2 worldPosition)IObjectpure virtual
SetWorldPosition(Vector2 worldPosition, bool updateConnectedObjects)IObjectpure virtual
SizeableIObject
StatisticsIPlayer
TotalCommandCountIPlayer
TrackAsMissile(bool value)IObjectpure virtual
UniqueIDIObject
UserIdentifierIPlayer