AddCommand(PlayerCommand command) | IPlayer | pure virtual |
AimVector | IPlayer | |
CanBurn | IObject | |
CaughtByPlayerInDiveID | IPlayer | |
CaughtByPlayerInGrabID | IPlayer | |
ChatActive | IPlayer | |
ClearCommandQueue() | IPlayer | pure virtual |
ClearFire() | IObject | pure virtual |
ClearModifiers() | IPlayer | pure virtual |
CurrentCommandIndex | IPlayer | |
CurrentMeleeMakeshiftWeapon | IPlayer | |
CurrentMeleeWeapon | IPlayer | |
CurrentPowerupItem | IPlayer | |
CurrentPrimaryRangedWeapon | IPlayer | |
CurrentPrimaryWeapon | IPlayer | |
CurrentSecondaryRangedWeapon | IPlayer | |
CurrentSecondaryWeapon | IPlayer | |
CurrentThrownItem | IPlayer | |
CurrentWeaponDrawn | IPlayer | |
CustomID | IObject | |
DealDamage(float damage) | IObject | pure virtual |
DealDamage(float damage, int sourceID) | IObject | pure virtual |
Destroy() | IObject | pure virtual |
Destructable | IObject | |
DestructionInitiated | IObject | |
Disarm(WeaponItemType weaponType) | IPlayer | pure virtual |
Disarm(WeaponItemType weaponType, out IObject droppedActiveThrowable) | IPlayer | pure virtual |
Disarm(WeaponItemType weaponType, Vector2 velocity) | IPlayer | pure virtual |
Disarm(WeaponItemType weaponType, Vector2 velocity, out IObject droppedActiveThrowable) | IPlayer | pure virtual |
Disarm(WeaponItemType weaponType, Vector2 velocity, bool ignoreHolsteredModel) | IPlayer | pure virtual |
Disarm(WeaponItemType weaponType, Vector2 velocity, bool ignoreHolsteredModel, out IObject droppedActiveThrowable) | IPlayer | pure virtual |
DisarmActiveThrowable() | IPlayer | pure virtual |
DisarmActiveThrowable(Vector2 velocity) | IPlayer | pure virtual |
FacingDirection | IPlayer | |
GetAABB() | IObject | pure virtual |
GetActiveThrowableTimer() | IPlayer | pure virtual |
GetActiveThrowableWeaponItem() | IPlayer | pure virtual |
GetAngle() | IObject | pure virtual |
GetAngularVelocity() | IObject | pure virtual |
GetAnimationFrame() | IObject | pure virtual |
GetBaseSize() | IObject | pure virtual |
GetBodyType() | IObject | pure virtual |
GetBoostHealth() | IPlayer | pure virtual |
GetBotBehavior() | IPlayer | pure virtual |
GetBotBehaviorActive() | IPlayer | pure virtual |
GetBotBehaviorSet() | IPlayer | pure virtual |
GetBotTarget() | IPlayer | pure virtual |
GetCameraSecondaryFocusMode() | IPlayer | pure virtual |
GetCollisionFilter() | IObject | pure virtual |
GetColor1() | IObject | pure virtual |
GetColor2() | IObject | pure virtual |
GetColor3() | IObject | pure virtual |
GetColorPaletteName() | IObject | pure virtual |
GetColors() | IObject | pure virtual |
GetCorpseHealth() | IPlayer | pure virtual |
GetCorpseMaxHealth() | IPlayer | pure virtual |
GetEnergy() | IPlayer | pure virtual |
GetFaceDirection() | IObject | pure virtual |
GetForcedBotTarget() | IPlayer | pure virtual |
GetGuardTarget() | IPlayer | pure virtual |
GetHealth() | IObject | pure virtual |
GetHitEffect() | IPlayer | pure virtual |
GetLinearVelocity() | IObject | pure virtual |
GetMass() | IObject | pure virtual |
GetMaxEnergy() | IPlayer | pure virtual |
GetMaxHealth() | IObject | pure virtual |
GetModifiers() | IPlayer | pure virtual |
GetNametagVisible() | IPlayer | pure virtual |
GetPhysicsLayer() | IObject | pure virtual |
GetProfile() | IPlayer | pure virtual |
GetSize() | IObject | pure virtual |
GetSizeFactor() | IObject | pure virtual |
GetSpeedBoostTime() | IPlayer | pure virtual |
GetStatusBarsVisible() | IPlayer | pure virtual |
GetStickyFeet() | IObject | pure virtual |
GetStrengthBoostTime() | IPlayer | pure virtual |
GetTargetAIData() | IObject | pure virtual |
GetTargetAIEnabled() | IObject | pure virtual |
GetTeam() | IPlayer | pure virtual |
GetTotalAnimationFrames() | IObject | pure virtual |
GetUser() | IPlayer | pure virtual |
GetWeaponLazerInfo(out Vector2 worldPosition, out Vector2 direction) | IPlayer | pure virtual |
GetWeaponMuzzleInfo(out Vector2 worldPosition, out Vector2 direction) | IPlayer | pure virtual |
GetWorldPosition() | IObject | pure virtual |
Gib() | IPlayer | pure virtual |
GiveWeaponItem(WeaponItem weaponItemToGive) | IPlayer | pure virtual |
HitTest(Vector2 position) | IObject | pure virtual |
HoldingPlayerInDiveID | IPlayer | |
HoldingPlayerInGrabID | IPlayer | |
InputMode | IPlayer | |
InThrowingMode | IPlayer | |
IsAIControlled | IPlayer | |
IsAnimationPaused() | IObject | pure virtual |
IsBlocking | IPlayer | |
IsBoostHealthActive | IPlayer | |
IsBot | IPlayer | |
IsBurnedCorpse | IPlayer | |
IsBurning | IObject | |
IsBurningInferno | IPlayer | |
IsCaughtByPlayerInDive | IPlayer | |
IsCaughtByPlayerInGrab | IPlayer | |
IsClimbing | IPlayer | |
IsCrouching | IPlayer | |
IsDead | IPlayer | |
IsDeathKneeling | IPlayer | |
IsDisabled | IPlayer | |
IsDiving | IPlayer | |
IsDrawingWeapon | IPlayer | |
IsFalling | IPlayer | |
IsGrabbing | IPlayer | |
IsHipFiring | IPlayer | |
IsHoldingActiveThrowable | IPlayer | |
IsHoldingPlayerInDive | IPlayer | |
IsHoldingPlayerInGrab | IPlayer | |
IsIdle | IPlayer | |
IsInMidAir | IPlayer | |
IsInputEnabled | IPlayer | |
IsJumpAttacking | IPlayer | |
IsJumpKicking | IPlayer | |
IsKicking | IPlayer | |
IsLayingOnGround | IPlayer | |
IsLedgeGrabbing | IPlayer | |
IsManualAiming | IPlayer | |
IsMeleeAttacking | IPlayer | |
IsMissile | IObject | |
IsOnGround | IPlayer | |
IsRecoveryKneeling | IPlayer | |
IsRecoveryRolling | IPlayer | |
IsReloading | IPlayer | |
IsRemoved | IObject | |
IsRocketRiding | IPlayer | |
IsRolling | IPlayer | |
IsRunning | IPlayer | |
IsSpeedBoostActive | IPlayer | |
IsSprinting | IPlayer | |
IsStaggering | IPlayer | |
IsStrengthBoostActive | IPlayer | |
IsStunned | IPlayer | |
IsTakingCover | IPlayer | |
IsThrowing | IPlayer | |
IsUser | IPlayer | |
IsValidBotEliminateTarget | IPlayer | |
IsWalking | IPlayer | |
KeyAttackAndBlockToGrabEnabled | IPlayer | |
KeyDoubleTapSprintEnabled | IPlayer | |
KeyMovementIsFlipped | IPlayer | |
KeyPressed(VirtualKey key) | IPlayer | pure virtual |
Kill() | IPlayer | pure virtual |
Name | IObject | |
PauseAnimation() | IObject | pure virtual |
PerformedCommandCount | IPlayer | |
PlayAnimation() | IObject | pure virtual |
RayCast(Vector2 start, Vector2 end) | IObject | pure virtual |
RayCast(Vector2 start, Vector2 end, bool includeOverlap) | IObject | pure virtual |
RemovalInitiated | IObject | |
Remove() | IObject | pure virtual |
RemoveWeaponItemType(WeaponItemType weaponItemTypeToRemove) | IPlayer | pure virtual |
RocketRidingProjectileInstanceID | IPlayer | |
SetActiveThrowableTimer(float ms) | IPlayer | pure virtual |
SetAngle(float value) | IObject | pure virtual |
SetAngle(float value, bool updateConnectedObjects) | IObject | pure virtual |
SetAngularVelocity(float value) | IObject | pure virtual |
SetAngularVelocity(float value, bool updateConnectedObjects) | IObject | pure virtual |
SetAnimationFrame(int frame) | IObject | pure virtual |
SetAnimationFrame(int frame, bool paused) | IObject | pure virtual |
SetBodyType(BodyType type) | IObject | pure virtual |
SetBotBehavior(BotBehavior botBehavior) | IPlayer | pure virtual |
SetBotBehaviorActive(bool value) | IPlayer | pure virtual |
SetBotBehaviorSet(BotBehaviorSet botBehaviorSet) | IPlayer | pure virtual |
SetBotName(string name) | IPlayer | pure virtual |
SetCameraSecondaryFocusMode(CameraFocusMode value) | IPlayer | pure virtual |
SetCollisionFilter(CollisionFilter value) | IObject | pure virtual |
SetColor1(string colorPackage) | IObject | pure virtual |
SetColor2(string colorPackage) | IObject | pure virtual |
SetColor3(string colorPackage) | IObject | pure virtual |
SetColors(string[] colorPackages) | IObject | pure virtual |
SetCorpseHealth(float value) | IPlayer | pure virtual |
SetCurrentMeleeDurability(float value) | IPlayer | pure virtual |
SetCurrentMeleeMakeshiftDurability(float value) | IPlayer | pure virtual |
SetCurrentPrimaryWeaponAmmo(int totalAmmo, ProjectilePowerup projectileType=ProjectilePowerup.None) | IPlayer | pure virtual |
SetCurrentPrimaryWeaponAmmo(int ammo, int mags, ProjectilePowerup projectileType=ProjectilePowerup.None) | IPlayer | pure virtual |
SetCurrentSecondaryWeaponAmmo(int totalAmmo, ProjectilePowerup projectileType=ProjectilePowerup.None) | IPlayer | pure virtual |
SetCurrentSecondaryWeaponAmmo(int ammo, int mags, ProjectilePowerup projectileType=ProjectilePowerup.None) | IPlayer | pure virtual |
SetCurrentThrownItemAmmo(int throwableAmmo) | IPlayer | pure virtual |
SetFaceDirection(int value) | IObject | pure virtual |
SetForcedBotTarget(IObject target) | IPlayer | pure virtual |
SetGuardTarget(IObject guardTarget) | IPlayer | pure virtual |
SetHealth(float value) | IObject | pure virtual |
SetHitEffect(PlayerHitEffect value) | IPlayer | pure virtual |
SetInputEnabled(bool value) | IPlayer | pure virtual |
SetInputMode(PlayerInputMode value) | IPlayer | pure virtual |
SetLinearVelocity(Vector2 value) | IObject | pure virtual |
SetLinearVelocity(Vector2 value, bool updateConnectedObjects) | IObject | pure virtual |
SetMass(float mass) | IObject | pure virtual |
SetMaxFire() | IObject | pure virtual |
SetModifiers(PlayerModifiers value) | IPlayer | pure virtual |
SetNametagVisible(bool value) | IPlayer | pure virtual |
SetProfile(IProfile profile) | IPlayer | pure virtual |
SetSizeFactor(Point size) | IObject | pure virtual |
SetSpeedBoostTime(float time) | IPlayer | pure virtual |
SetStatusBarsVisible(bool value) | IPlayer | pure virtual |
SetStickyFeet(bool value) | IObject | pure virtual |
SetStrengthBoostTime(float time) | IPlayer | pure virtual |
SetTargetAIData(ObjectAITargetData targetAIData, bool targetAIEnabled=true) | IObject | pure virtual |
SetTargetAIEnabled(bool targetAIEnabled) | IObject | pure virtual |
SetTeam(PlayerTeam team) | IPlayer | pure virtual |
SetUser(IUser user, bool flash=true) | IPlayer | pure virtual |
SetValidBotEliminateTarget(bool value) | IPlayer | pure virtual |
SetWorldPosition(Vector2 worldPosition) | IObject | pure virtual |
SetWorldPosition(Vector2 worldPosition, bool updateConnectedObjects) | IObject | pure virtual |
Sizeable | IObject | |
Statistics | IPlayer | |
TotalCommandCount | IPlayer | |
TrackAsMissile(bool value) | IObject | pure virtual |
UniqueID | IObject | |
UserIdentifier | IPlayer | |