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Superfighters Deluxe
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This is the complete list of members for IObjectSpawnTarget, including all inherited members.
CanBurn | IObject | |
ClearFire() | IObject | pure virtual |
CustomID | IObject | |
DealDamage(float damage) | IObject | pure virtual |
DealDamage(float damage, int sourceID) | IObject | pure virtual |
Destroy() | IObject | pure virtual |
Destructable | IObject | |
DestructionInitiated | IObject | |
GetAABB() | IObject | pure virtual |
GetAngle() | IObject | pure virtual |
GetAngularVelocity() | IObject | pure virtual |
GetAnimationFrame() | IObject | pure virtual |
GetBaseSize() | IObject | pure virtual |
GetBodyType() | IObject | pure virtual |
GetCollisionFilter() | IObject | pure virtual |
GetColor1() | IObject | pure virtual |
GetColor2() | IObject | pure virtual |
GetColor3() | IObject | pure virtual |
GetColorPaletteName() | IObject | pure virtual |
GetColors() | IObject | pure virtual |
GetFaceDirection() | IObject | pure virtual |
GetHealth() | IObject | pure virtual |
GetLinearVelocity() | IObject | pure virtual |
GetMass() | IObject | pure virtual |
GetMaxHealth() | IObject | pure virtual |
GetPhysicsLayer() | IObject | pure virtual |
GetSize() | IObject | pure virtual |
GetSizeFactor() | IObject | pure virtual |
GetSpawnType() | IObjectSpawnTarget | pure virtual |
GetStickyFeet() | IObject | pure virtual |
GetTargetAIData() | IObject | pure virtual |
GetTargetAIEnabled() | IObject | pure virtual |
GetTargetObject() | IObjectSpawnTarget | pure virtual |
GetTime() | IObjectSpawnTarget | pure virtual |
GetTotalAnimationFrames() | IObject | pure virtual |
GetWorldPosition() | IObject | pure virtual |
HitTest(Vector2 position) | IObject | pure virtual |
IsAnimationPaused() | IObject | pure virtual |
IsBurning | IObject | |
IsMissile | IObject | |
IsRemoved | IObject | |
Name | IObject | |
PauseAnimation() | IObject | pure virtual |
PlayAnimation() | IObject | pure virtual |
RayCast(Vector2 start, Vector2 end) | IObject | pure virtual |
RayCast(Vector2 start, Vector2 end, bool includeOverlap) | IObject | pure virtual |
RemovalInitiated | IObject | |
Remove() | IObject | pure virtual |
SetAngle(float value) | IObject | pure virtual |
SetAngle(float value, bool updateConnectedObjects) | IObject | pure virtual |
SetAngularVelocity(float value) | IObject | pure virtual |
SetAngularVelocity(float value, bool updateConnectedObjects) | IObject | pure virtual |
SetAnimationFrame(int frame) | IObject | pure virtual |
SetAnimationFrame(int frame, bool paused) | IObject | pure virtual |
SetBodyType(BodyType type) | IObject | pure virtual |
SetCollisionFilter(CollisionFilter value) | IObject | pure virtual |
SetColor1(string colorPackage) | IObject | pure virtual |
SetColor2(string colorPackage) | IObject | pure virtual |
SetColor3(string colorPackage) | IObject | pure virtual |
SetColors(string[] colorPackages) | IObject | pure virtual |
SetFaceDirection(int value) | IObject | pure virtual |
SetHealth(float value) | IObject | pure virtual |
SetLinearVelocity(Vector2 value) | IObject | pure virtual |
SetLinearVelocity(Vector2 value, bool updateConnectedObjects) | IObject | pure virtual |
SetMass(float mass) | IObject | pure virtual |
SetMaxFire() | IObject | pure virtual |
SetSizeFactor(Point size) | IObject | pure virtual |
SetSpawnType(SpawnTargetSpawnType spawnType) | IObjectSpawnTarget | pure virtual |
SetStickyFeet(bool value) | IObject | pure virtual |
SetTargetAIData(ObjectAITargetData targetAIData, bool targetAIEnabled=true) | IObject | pure virtual |
SetTargetAIEnabled(bool targetAIEnabled) | IObject | pure virtual |
SetTargetObject(IObject targetObject) | IObjectSpawnTarget | pure virtual |
SetTime(int ms) | IObjectSpawnTarget | pure virtual |
SetWorldPosition(Vector2 worldPosition) | IObject | pure virtual |
SetWorldPosition(Vector2 worldPosition, bool updateConnectedObjects) | IObject | pure virtual |
Sizeable | IObject | |
TrackAsMissile(bool value) | IObject | pure virtual |
UniqueID | IObject |