Superfighters Deluxe
IObjectDistanceJoint Member List

This is the complete list of members for IObjectDistanceJoint, including all inherited members.

CanBurnIObject
ClearFire()IObjectpure virtual
CustomIDIObject
DealDamage(float damage)IObjectpure virtual
DealDamage(float damage, int sourceID)IObjectpure virtual
Destroy()IObjectpure virtual
DestructableIObject
DestructionInitiatedIObject
GetAABB()IObjectpure virtual
GetAngle()IObjectpure virtual
GetAngularVelocity()IObjectpure virtual
GetAnimationFrame()IObjectpure virtual
GetBaseSize()IObjectpure virtual
GetBodyType()IObjectpure virtual
GetCollisionFilter()IObjectpure virtual
GetColor1()IObjectpure virtual
GetColor2()IObjectpure virtual
GetColor3()IObjectpure virtual
GetColorPaletteName()IObjectpure virtual
GetColors()IObjectpure virtual
GetFaceDirection()IObjectpure virtual
GetHealth()IObjectpure virtual
GetLengthType()IObjectDistanceJointpure virtual
GetLinearVelocity()IObjectpure virtual
GetLineVisual()IObjectDistanceJointpure virtual
GetMass()IObjectpure virtual
GetMaxHealth()IObjectpure virtual
GetPhysicsLayer()IObjectpure virtual
GetSize()IObjectpure virtual
GetSizeFactor()IObjectpure virtual
GetStickyFeet()IObjectpure virtual
GetTargetAIData()IObjectpure virtual
GetTargetAIEnabled()IObjectpure virtual
GetTargetObject()IObjectDistanceJointpure virtual
GetTargetObjectJoint()IObjectDistanceJointpure virtual
GetTotalAnimationFrames()IObjectpure virtual
GetWorldPosition()IObjectpure virtual
HitTest(Vector2 position)IObjectpure virtual
IsAnimationPaused()IObjectpure virtual
IsBurningIObject
IsMissileIObject
IsRemovedIObject
NameIObject
PauseAnimation()IObjectpure virtual
PlayAnimation()IObjectpure virtual
RayCast(Vector2 start, Vector2 end)IObjectpure virtual
RayCast(Vector2 start, Vector2 end, bool includeOverlap)IObjectpure virtual
RemovalInitiatedIObject
Remove()IObjectpure virtual
SetAngle(float value)IObjectpure virtual
SetAngle(float value, bool updateConnectedObjects)IObjectpure virtual
SetAngularVelocity(float value)IObjectpure virtual
SetAngularVelocity(float value, bool updateConnectedObjects)IObjectpure virtual
SetAnimationFrame(int frame)IObjectpure virtual
SetAnimationFrame(int frame, bool paused)IObjectpure virtual
SetBodyType(BodyType type)IObjectpure virtual
SetCollisionFilter(CollisionFilter value)IObjectpure virtual
SetColor1(string colorPackage)IObjectpure virtual
SetColor2(string colorPackage)IObjectpure virtual
SetColor3(string colorPackage)IObjectpure virtual
SetColors(string[] colorPackages)IObjectpure virtual
SetFaceDirection(int value)IObjectpure virtual
SetHealth(float value)IObjectpure virtual
SetLengthType(DistanceJointLengthType value)IObjectDistanceJointpure virtual
SetLinearVelocity(Vector2 value)IObjectpure virtual
SetLinearVelocity(Vector2 value, bool updateConnectedObjects)IObjectpure virtual
SetLineVisual(LineVisual value)IObjectDistanceJointpure virtual
SetMass(float mass)IObjectpure virtual
SetMaxFire()IObjectpure virtual
SetSizeFactor(Point size)IObjectpure virtual
SetStickyFeet(bool value)IObjectpure virtual
SetTargetAIData(ObjectAITargetData targetAIData, bool targetAIEnabled=true)IObjectpure virtual
SetTargetAIEnabled(bool targetAIEnabled)IObjectpure virtual
SetTargetObject(IObject targetObject)IObjectDistanceJointpure virtual
SetTargetObjectJoint(IObjectTargetObjectJoint targetObjectJoint)IObjectDistanceJointpure virtual
SetWorldPosition(Vector2 worldPosition)IObjectpure virtual
SetWorldPosition(Vector2 worldPosition, bool updateConnectedObjects)IObjectpure virtual
SizeableIObject
TrackAsMissile(bool value)IObjectpure virtual
UniqueIDIObject