Superfighters Deluxe
IGame Member List

This is the complete list of members for IGame, including all inherited members.

AutoScoreConditionEnabledIGame
AutoSpawnSupplyCratesEnabledIGame
AutoVictoryConditionEnabledIGame
CampaignCurrentMapPartIndexIGame
CampaignTotalMapPartsIGame
ChallengeCompletedIGame
ClearWeaponSpawnChances()IGamepure virtual
CreateDialogue(string text, Vector2 worldPosition, string name="", float duration=-1, bool showInChat=true)IGamepure virtual
CreateDialogue(string text, IObject targetObject, string name="", float duration=-1, bool showInChat=true)IGamepure virtual
CreateDialogue(string text, Color textColor, Vector2 worldPosition, string name="", float duration=-1, bool showInChat=true)IGamepure virtual
CreateDialogue(string text, Color textColor, IObject targetObject, string name="", float duration=-1, bool showInChat=true)IGamepure virtual
CreateObject(string objectID)IGamepure virtual
CreateObject(string objectID, Vector2 worldPosition)IGamepure virtual
CreateObject(string objectID, Vector2 worldPosition, float angle)IGamepure virtual
CreateObject(string objectID, Vector2 worldPosition, float angle, Vector2 linearVelocity, float angularVelocity)IGamepure virtual
CreateObject(string objectID, Vector2 worldPosition, float angle, Vector2 linearVelocity, float angularVelocity, int faceDirection)IGamepure virtual
CreatePlayer(Vector2 worldPosition)IGamepure virtual
CurrentDifficultyIGame
DataIGame
DeathSequenceEnabledIGame
DrawArea(Area area, Color c)IGamepure virtual
DrawArea(Area area)IGamepure virtual
DrawCircle(Vector2 center, float radius, Color c)IGamepure virtual
DrawCircle(Vector2 center, float radius)IGamepure virtual
DrawLine(Vector2 p1, Vector2 p2, Color c)IGamepure virtual
DrawLine(Vector2 p1, Vector2 p2)IGamepure virtual
DrawText(string text, Vector2 position, Color c)IGamepure virtual
DrawText(string text, Vector2 position)IGamepure virtual
EndFireNode(int instanceID)IGamepure virtual
ForceStartSuddenDeath(int suddenDeathTimeSeconds=45)IGamepure virtual
GetActiveUser(int userIdentifier)IGamepure virtual
GetActiveUsers()IGamepure virtual
GetAllowedCameraModes()IGamepure virtual
GetBurningObjects()IGamepure virtual
GetBurningObjects< T >()IGamepure virtual
GetCameraArea()IGamepure virtual
GetCameraMaxArea()IGamepure virtual
GetClothingItemColorPaletteName(string clothingItemName)IGamepure virtual
GetClothingItemNamesAccessory(Gender gender)IGamepure virtual
GetClothingItemNamesChestOver(Gender gender)IGamepure virtual
GetClothingItemNamesChestUnder(Gender gender)IGamepure virtual
GetClothingItemNamesFeet(Gender gender)IGamepure virtual
GetClothingItemNamesHands(Gender gender)IGamepure virtual
GetClothingItemNamesHead(Gender gender)IGamepure virtual
GetClothingItemNamesLegs(Gender gender)IGamepure virtual
GetClothingItemNamesSkin(Gender gender)IGamepure virtual
GetClothingItemNamesWaist(Gender gender)IGamepure virtual
GetColorPackage(string colorPackageName)IGamepure virtual
GetColorPalette(string colorPaletteName)IGamepure virtual
GetDialogues()IGamepure virtual
GetFireNodes()IGamepure virtual
GetFireNodes(Area area)IGamepure virtual
GetFirstObject(string customID)IGamepure virtual
GetFirstObject(Area area)IGamepure virtual
GetFirstObject< T >(string customID)IGamepure virtual
GetFirstObject< T >(Area area)IGamepure virtual
GetFocusedCameraObjects()IGamepure virtual
GetMapType()IGamepure virtual
GetMissileObjects()IGamepure virtual
GetObject(int uniqueID)IGamepure virtual
GetObject(string customID)IGamepure virtual
GetObject< T >(string customID)IGamepure virtual
GetObjects(string customID)IGamepure virtual
GetObjects(Area area)IGamepure virtual
GetObjects< T >()IGamepure virtual
GetObjects< T >(string customID)IGamepure virtual
GetObjects< T >(Area area)IGamepure virtual
GetObjectsByArea(Area area, PhysicsLayer physicsLayer=PhysicsLayer.Active)IGamepure virtual
GetObjectsByArea< T >(Area area, PhysicsLayer physicsLayer=PhysicsLayer.Active)IGamepure virtual
GetObjectsByCustomID(string customID)IGamepure virtual
GetObjectsByCustomID(string[] customIDs)IGamepure virtual
GetObjectsByCustomID< T >(string customID)IGamepure virtual
GetObjectsByCustomID< T >(string[] customIDs)IGamepure virtual
GetObjectsByName(string name)IGamepure virtual
GetObjectsByName(string[] names)IGamepure virtual
GetPlayer(int uniqueID)IGamepure virtual
GetPlayers()IGamepure virtual
GetProjectile(int projectileInstanceID)IGamepure virtual
GetProjectiles()IGamepure virtual
GetRandomWeaponItem()IGamepure virtual
GetRemainingTimeLimit()IGamepure virtual
GetSharedStorage(string name)IGamepure virtual
GetSingleObjectByArea(Area area, PhysicsLayer physicsLayer=PhysicsLayer.Active)IGamepure virtual
GetSingleObjectByArea< T >(Area area, PhysicsLayer physicsLayer=PhysicsLayer.Active)IGamepure virtual
GetSingleObjectByCustomID(string customID)IGamepure virtual
GetSingleObjectByCustomID< T >(string customID)IGamepure virtual
GetStatsToKeep()IGamepure virtual
GetTargetAIEnabledObjects()IGamepure virtual
GetWeaponSpawnChances()IGamepure virtual
GetWeatherType()IGamepure virtual
GetWorldBottom()IGamepure virtual
HelpersIGame
HidePopupMessage()IGamepure virtual
IsEditorTestIGame
IsFirstUpdateIGame
IsGameOverIGame
LocalStorageIGame
MapAuthorIGame
MapGUIDIGame
MapNameIGame
MapOriginalGUIDIGame
MapRoundIGame
MapTotalPlayersIGame
PlayEffect(string effectID, Vector2 worldPosition)IGamepure virtual
PlayEffect(string effectID, Vector2 worldPosition, params object[] args)IGamepure virtual
PlaySound(string soundID, Vector2 worldPosition)IGamepure virtual
PlaySound(string soundID, Vector2 worldPosition, float volume)IGamepure virtual
RayCast(Vector2 start, Vector2 end, RayCastInput input)IGamepure virtual
ReplaceTextTags(string text)IGamepure virtual
ResetScore()IGamepure virtual
RunCommand(string command)IGamepure virtual
SelectedDifficultyLevelIGame
SessionStorageIGame
SetAllowedCameraModes(CameraMode cameraModes)IGamepure virtual
SetCameraArea(Area area)IGamepure virtual
SetCameraArea(int top, int left, int bottom, int right)IGamepure virtual
SetCampaignMapPart(int mapPartIndex)IGamepure virtual
SetChallengeTimeLimit(int seconds)IGamepure virtual
SetCurrentCameraMode(CameraMode cameraMode)IGamepure virtual
SetGameOver(string gameOverText)IGamepure virtual
SetGameOver()IGamepure virtual
SetMapType(MapType gameType)IGamepure virtual
SetStatsToKeep(StatsToKeep statsToKeep)IGamepure virtual
SetWeatherType(WeatherType value)IGamepure virtual
SetWorldBottom(int height)IGamepure virtual
ShowChatMessage(string message)IGamepure virtual
ShowChatMessage(string message, Color color)IGamepure virtual
ShowChatMessage(string message, int userIdentifier)IGamepure virtual
ShowChatMessage(string message, Color color, int userIdentifier)IGamepure virtual
ShowPopupMessage(string message)IGamepure virtual
ShowPopupMessage(string message, Color color)IGamepure virtual
SlowmotionModifierIGame
SpawnFireNode(Vector2 worldPosition, Vector2 velocity, FireNodeType fireNodeType=FireNodeType.Default)IGamepure virtual
SpawnFireNodes(Vector2 worldPosition, int totalNodeCount, Vector2 baseVelocity, float expandVelocity, float randomVelocity, FireNodeType fireNodeType=FireNodeType.Default)IGamepure virtual
SpawnFireNodes(Vector2 worldPosition, int totalNodeCount, float expandVelocity, FireNodeType fireNodeType=FireNodeType.Default)IGamepure virtual
SpawnItemCrate(bool forceSpawn=false)IGamepure virtual
SpawnProjectile(ProjectileItem projectileID, Vector2 worldPosition, Vector2 direction)IGamepure virtual
SpawnProjectile(ProjectileItem projectileID, Vector2 worldPosition, Vector2 direction, ProjectilePowerup powerup)IGamepure virtual
SpawnSupplyCrate(bool forceSpawn=false)IGamepure virtual
SpawnWeaponItem(WeaponItem weaponItem, Vector2 worldPosition)IGamepure virtual
SpawnWeaponItem(WeaponItem weaponItem, Vector2 worldPosition, bool enablePhysics)IGamepure virtual
SpawnWeaponItem(WeaponItem weaponItem, Vector2 worldPosition, bool enablePhysics, float despawnTime)IGamepure virtual
StartupSequenceEnabledIGame
StatsToKeepEnabledIGame
SuddenDeathActiveIGame
SuddenDeathEnabledIGame
SurvivalExtraLivesIGame
SurvivalWaveIGame
SurvivalWaveCompletedIGame
TimeLimitIGame
TimeLimitActiveIGame
TotalElapsedGameTimeIGame
TotalElapsedRealTimeIGame
TotalScoreIGame
TriggerExplosion(Vector2 worldPosition)IGamepure virtual
TriggerFireplosion(Vector2 worldPosition, float worldRadius=10f)IGamepure virtual
TryGetText(string textId, out string value, params string[] args)IGamepure virtual
TryGetText(string textId, out string value)IGamepure virtual
UpdateWeaponSpawnChances(Dictionary< short, int > values)IGamepure virtual
WriteToConsole(params object[] messages)IGamepure virtual
WriteToConsoleF(string format, params object[] args)IGamepure virtual