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Superfighters Deluxe
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This is the complete list of members for IGame, including all inherited members.
AutoScoreConditionEnabled | IGame | |
AutoSpawnSupplyCratesEnabled | IGame | |
AutoVictoryConditionEnabled | IGame | |
CampaignCurrentMapPartIndex | IGame | |
CampaignTotalMapParts | IGame | |
ChallengeCompleted | IGame | |
ClearWeaponSpawnChances() | IGame | pure virtual |
CreateDialogue(string text, Vector2 worldPosition, string name="", float duration=-1, bool showInChat=true) | IGame | pure virtual |
CreateDialogue(string text, IObject targetObject, string name="", float duration=-1, bool showInChat=true) | IGame | pure virtual |
CreateDialogue(string text, Color textColor, Vector2 worldPosition, string name="", float duration=-1, bool showInChat=true) | IGame | pure virtual |
CreateDialogue(string text, Color textColor, IObject targetObject, string name="", float duration=-1, bool showInChat=true) | IGame | pure virtual |
CreateObject(string objectID) | IGame | pure virtual |
CreateObject(string objectID, Vector2 worldPosition) | IGame | pure virtual |
CreateObject(string objectID, Vector2 worldPosition, float angle) | IGame | pure virtual |
CreateObject(string objectID, Vector2 worldPosition, float angle, Vector2 linearVelocity, float angularVelocity) | IGame | pure virtual |
CreateObject(string objectID, Vector2 worldPosition, float angle, Vector2 linearVelocity, float angularVelocity, int faceDirection) | IGame | pure virtual |
CreatePlayer(Vector2 worldPosition) | IGame | pure virtual |
CurrentDifficulty | IGame | |
Data | IGame | |
DeathSequenceEnabled | IGame | |
DrawArea(Area area, Color c) | IGame | pure virtual |
DrawArea(Area area) | IGame | pure virtual |
DrawCircle(Vector2 center, float radius, Color c) | IGame | pure virtual |
DrawCircle(Vector2 center, float radius) | IGame | pure virtual |
DrawLine(Vector2 p1, Vector2 p2, Color c) | IGame | pure virtual |
DrawLine(Vector2 p1, Vector2 p2) | IGame | pure virtual |
DrawText(string text, Vector2 position, Color c) | IGame | pure virtual |
DrawText(string text, Vector2 position) | IGame | pure virtual |
EndFireNode(int instanceID) | IGame | pure virtual |
ForceStartSuddenDeath(int suddenDeathTimeSeconds=45) | IGame | pure virtual |
GetActiveUser(int userIdentifier) | IGame | pure virtual |
GetActiveUsers() | IGame | pure virtual |
GetAllowedCameraModes() | IGame | pure virtual |
GetBurningObjects() | IGame | pure virtual |
GetBurningObjects< T >() | IGame | pure virtual |
GetCameraArea() | IGame | pure virtual |
GetCameraMaxArea() | IGame | pure virtual |
GetClothingItemColorPaletteName(string clothingItemName) | IGame | pure virtual |
GetClothingItemNamesAccessory(Gender gender) | IGame | pure virtual |
GetClothingItemNamesChestOver(Gender gender) | IGame | pure virtual |
GetClothingItemNamesChestUnder(Gender gender) | IGame | pure virtual |
GetClothingItemNamesFeet(Gender gender) | IGame | pure virtual |
GetClothingItemNamesHands(Gender gender) | IGame | pure virtual |
GetClothingItemNamesHead(Gender gender) | IGame | pure virtual |
GetClothingItemNamesLegs(Gender gender) | IGame | pure virtual |
GetClothingItemNamesSkin(Gender gender) | IGame | pure virtual |
GetClothingItemNamesWaist(Gender gender) | IGame | pure virtual |
GetColorPackage(string colorPackageName) | IGame | pure virtual |
GetColorPalette(string colorPaletteName) | IGame | pure virtual |
GetDialogues() | IGame | pure virtual |
GetFireNodes() | IGame | pure virtual |
GetFireNodes(Area area) | IGame | pure virtual |
GetFirstObject(string customID) | IGame | pure virtual |
GetFirstObject(Area area) | IGame | pure virtual |
GetFirstObject< T >(string customID) | IGame | pure virtual |
GetFirstObject< T >(Area area) | IGame | pure virtual |
GetFocusedCameraObjects() | IGame | pure virtual |
GetMapType() | IGame | pure virtual |
GetMissileObjects() | IGame | pure virtual |
GetObject(int uniqueID) | IGame | pure virtual |
GetObject(string customID) | IGame | pure virtual |
GetObject< T >(string customID) | IGame | pure virtual |
GetObjects(string customID) | IGame | pure virtual |
GetObjects(Area area) | IGame | pure virtual |
GetObjects< T >() | IGame | pure virtual |
GetObjects< T >(string customID) | IGame | pure virtual |
GetObjects< T >(Area area) | IGame | pure virtual |
GetObjectsByArea(Area area, PhysicsLayer physicsLayer=PhysicsLayer.Active) | IGame | pure virtual |
GetObjectsByArea< T >(Area area, PhysicsLayer physicsLayer=PhysicsLayer.Active) | IGame | pure virtual |
GetObjectsByCustomID(string customID) | IGame | pure virtual |
GetObjectsByCustomID(string[] customIDs) | IGame | pure virtual |
GetObjectsByCustomID< T >(string customID) | IGame | pure virtual |
GetObjectsByCustomID< T >(string[] customIDs) | IGame | pure virtual |
GetObjectsByName(string name) | IGame | pure virtual |
GetObjectsByName(string[] names) | IGame | pure virtual |
GetPlayer(int uniqueID) | IGame | pure virtual |
GetPlayers() | IGame | pure virtual |
GetProjectile(int projectileInstanceID) | IGame | pure virtual |
GetProjectiles() | IGame | pure virtual |
GetRandomWeaponItem() | IGame | pure virtual |
GetRemainingTimeLimit() | IGame | pure virtual |
GetSharedStorage(string name) | IGame | pure virtual |
GetSingleObjectByArea(Area area, PhysicsLayer physicsLayer=PhysicsLayer.Active) | IGame | pure virtual |
GetSingleObjectByArea< T >(Area area, PhysicsLayer physicsLayer=PhysicsLayer.Active) | IGame | pure virtual |
GetSingleObjectByCustomID(string customID) | IGame | pure virtual |
GetSingleObjectByCustomID< T >(string customID) | IGame | pure virtual |
GetStatsToKeep() | IGame | pure virtual |
GetTargetAIEnabledObjects() | IGame | pure virtual |
GetWeaponSpawnChances() | IGame | pure virtual |
GetWeatherType() | IGame | pure virtual |
GetWorldBottom() | IGame | pure virtual |
Helpers | IGame | |
HidePopupMessage() | IGame | pure virtual |
IsEditorTest | IGame | |
IsFirstUpdate | IGame | |
IsGameOver | IGame | |
LocalStorage | IGame | |
MapAuthor | IGame | |
MapGUID | IGame | |
MapName | IGame | |
MapOriginalGUID | IGame | |
MapRound | IGame | |
MapTotalPlayers | IGame | |
PlayEffect(string effectID, Vector2 worldPosition) | IGame | pure virtual |
PlayEffect(string effectID, Vector2 worldPosition, params object[] args) | IGame | pure virtual |
PlaySound(string soundID, Vector2 worldPosition) | IGame | pure virtual |
PlaySound(string soundID, Vector2 worldPosition, float volume) | IGame | pure virtual |
RayCast(Vector2 start, Vector2 end, RayCastInput input) | IGame | pure virtual |
ReplaceTextTags(string text) | IGame | pure virtual |
ResetScore() | IGame | pure virtual |
RunCommand(string command) | IGame | pure virtual |
SelectedDifficultyLevel | IGame | |
SessionStorage | IGame | |
SetAllowedCameraModes(CameraMode cameraModes) | IGame | pure virtual |
SetCameraArea(Area area) | IGame | pure virtual |
SetCameraArea(int top, int left, int bottom, int right) | IGame | pure virtual |
SetCampaignMapPart(int mapPartIndex) | IGame | pure virtual |
SetChallengeTimeLimit(int seconds) | IGame | pure virtual |
SetCurrentCameraMode(CameraMode cameraMode) | IGame | pure virtual |
SetGameOver(string gameOverText) | IGame | pure virtual |
SetGameOver() | IGame | pure virtual |
SetMapType(MapType gameType) | IGame | pure virtual |
SetStatsToKeep(StatsToKeep statsToKeep) | IGame | pure virtual |
SetWeatherType(WeatherType value) | IGame | pure virtual |
SetWorldBottom(int height) | IGame | pure virtual |
ShowChatMessage(string message) | IGame | pure virtual |
ShowChatMessage(string message, Color color) | IGame | pure virtual |
ShowChatMessage(string message, int userIdentifier) | IGame | pure virtual |
ShowChatMessage(string message, Color color, int userIdentifier) | IGame | pure virtual |
ShowPopupMessage(string message) | IGame | pure virtual |
ShowPopupMessage(string message, Color color) | IGame | pure virtual |
SlowmotionModifier | IGame | |
SpawnFireNode(Vector2 worldPosition, Vector2 velocity, FireNodeType fireNodeType=FireNodeType.Default) | IGame | pure virtual |
SpawnFireNodes(Vector2 worldPosition, int totalNodeCount, Vector2 baseVelocity, float expandVelocity, float randomVelocity, FireNodeType fireNodeType=FireNodeType.Default) | IGame | pure virtual |
SpawnFireNodes(Vector2 worldPosition, int totalNodeCount, float expandVelocity, FireNodeType fireNodeType=FireNodeType.Default) | IGame | pure virtual |
SpawnItemCrate(bool forceSpawn=false) | IGame | pure virtual |
SpawnProjectile(ProjectileItem projectileID, Vector2 worldPosition, Vector2 direction) | IGame | pure virtual |
SpawnProjectile(ProjectileItem projectileID, Vector2 worldPosition, Vector2 direction, ProjectilePowerup powerup) | IGame | pure virtual |
SpawnSupplyCrate(bool forceSpawn=false) | IGame | pure virtual |
SpawnWeaponItem(WeaponItem weaponItem, Vector2 worldPosition) | IGame | pure virtual |
SpawnWeaponItem(WeaponItem weaponItem, Vector2 worldPosition, bool enablePhysics) | IGame | pure virtual |
SpawnWeaponItem(WeaponItem weaponItem, Vector2 worldPosition, bool enablePhysics, float despawnTime) | IGame | pure virtual |
StartupSequenceEnabled | IGame | |
StatsToKeepEnabled | IGame | |
SuddenDeathActive | IGame | |
SuddenDeathEnabled | IGame | |
SurvivalExtraLives | IGame | |
SurvivalWave | IGame | |
SurvivalWaveCompleted | IGame | |
TimeLimit | IGame | |
TimeLimitActive | IGame | |
TotalElapsedGameTime | IGame | |
TotalElapsedRealTime | IGame | |
TotalScore | IGame | |
TriggerExplosion(Vector2 worldPosition) | IGame | pure virtual |
TriggerFireplosion(Vector2 worldPosition, float worldRadius=10f) | IGame | pure virtual |
TryGetText(string textId, out string value, params string[] args) | IGame | pure virtual |
TryGetText(string textId, out string value) | IGame | pure virtual |
UpdateWeaponSpawnChances(Dictionary< short, int > values) | IGame | pure virtual |
WriteToConsole(params object[] messages) | IGame | pure virtual |
WriteToConsoleF(string format, params object[] args) | IGame | pure virtual |