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Superfighters Deluxe
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This is the complete list of members for IGame, including all inherited members.
| AutoScoreConditionEnabled | IGame | |
| AutoSpawnSupplyCratesEnabled | IGame | |
| AutoVictoryConditionEnabled | IGame | |
| CampaignCurrentMapPartIndex | IGame | |
| CampaignTotalMapParts | IGame | |
| ChallengeCompleted | IGame | |
| ClearWeaponSpawnChances() | IGame | pure virtual |
| CreateDialogue(string text, Vector2 worldPosition, string name="", float duration=-1, bool showInChat=true) | IGame | pure virtual |
| CreateDialogue(string text, IObject targetObject, string name="", float duration=-1, bool showInChat=true) | IGame | pure virtual |
| CreateDialogue(string text, Color textColor, Vector2 worldPosition, string name="", float duration=-1, bool showInChat=true) | IGame | pure virtual |
| CreateDialogue(string text, Color textColor, IObject targetObject, string name="", float duration=-1, bool showInChat=true) | IGame | pure virtual |
| CreateObject(string objectID) | IGame | pure virtual |
| CreateObject(string objectID, Vector2 worldPosition) | IGame | pure virtual |
| CreateObject(string objectID, Vector2 worldPosition, float angle) | IGame | pure virtual |
| CreateObject(string objectID, Vector2 worldPosition, float angle, Vector2 linearVelocity, float angularVelocity) | IGame | pure virtual |
| CreateObject(string objectID, Vector2 worldPosition, float angle, Vector2 linearVelocity, float angularVelocity, int faceDirection) | IGame | pure virtual |
| CreatePlayer(Vector2 worldPosition) | IGame | pure virtual |
| CurrentDifficulty | IGame | |
| Data | IGame | |
| DeathSequenceEnabled | IGame | |
| DrawArea(Area area, Color c) | IGame | pure virtual |
| DrawArea(Area area) | IGame | pure virtual |
| DrawCircle(Vector2 center, float radius, Color c) | IGame | pure virtual |
| DrawCircle(Vector2 center, float radius) | IGame | pure virtual |
| DrawLine(Vector2 p1, Vector2 p2, Color c) | IGame | pure virtual |
| DrawLine(Vector2 p1, Vector2 p2) | IGame | pure virtual |
| DrawText(string text, Vector2 position, Color c) | IGame | pure virtual |
| DrawText(string text, Vector2 position) | IGame | pure virtual |
| EndFireNode(int instanceID) | IGame | pure virtual |
| ForceStartSuddenDeath(int suddenDeathTimeSeconds=45) | IGame | pure virtual |
| GetActiveUser(int userIdentifier) | IGame | pure virtual |
| GetActiveUsers() | IGame | pure virtual |
| GetAllowedCameraModes() | IGame | pure virtual |
| GetBurningObjects() | IGame | pure virtual |
| GetBurningObjects< T >() | IGame | pure virtual |
| GetCameraArea() | IGame | pure virtual |
| GetCameraMaxArea() | IGame | pure virtual |
| GetClothingItemColorPaletteName(string clothingItemName) | IGame | pure virtual |
| GetClothingItemNamesAccessory(Gender gender) | IGame | pure virtual |
| GetClothingItemNamesChestOver(Gender gender) | IGame | pure virtual |
| GetClothingItemNamesChestUnder(Gender gender) | IGame | pure virtual |
| GetClothingItemNamesFeet(Gender gender) | IGame | pure virtual |
| GetClothingItemNamesHands(Gender gender) | IGame | pure virtual |
| GetClothingItemNamesHead(Gender gender) | IGame | pure virtual |
| GetClothingItemNamesLegs(Gender gender) | IGame | pure virtual |
| GetClothingItemNamesSkin(Gender gender) | IGame | pure virtual |
| GetClothingItemNamesWaist(Gender gender) | IGame | pure virtual |
| GetColorPackage(string colorPackageName) | IGame | pure virtual |
| GetColorPalette(string colorPaletteName) | IGame | pure virtual |
| GetDialogues() | IGame | pure virtual |
| GetFireNodes() | IGame | pure virtual |
| GetFireNodes(Area area) | IGame | pure virtual |
| GetFirstObject(string customID) | IGame | pure virtual |
| GetFirstObject(Area area) | IGame | pure virtual |
| GetFirstObject< T >(string customID) | IGame | pure virtual |
| GetFirstObject< T >(Area area) | IGame | pure virtual |
| GetFocusedCameraObjects() | IGame | pure virtual |
| GetMapType() | IGame | pure virtual |
| GetMissileObjects() | IGame | pure virtual |
| GetObject(int uniqueID) | IGame | pure virtual |
| GetObject(string customID) | IGame | pure virtual |
| GetObject< T >(string customID) | IGame | pure virtual |
| GetObjects(string customID) | IGame | pure virtual |
| GetObjects(Area area) | IGame | pure virtual |
| GetObjects< T >() | IGame | pure virtual |
| GetObjects< T >(string customID) | IGame | pure virtual |
| GetObjects< T >(Area area) | IGame | pure virtual |
| GetObjectsByArea(Area area, PhysicsLayer physicsLayer=PhysicsLayer.Active) | IGame | pure virtual |
| GetObjectsByArea< T >(Area area, PhysicsLayer physicsLayer=PhysicsLayer.Active) | IGame | pure virtual |
| GetObjectsByCustomID(string customID) | IGame | pure virtual |
| GetObjectsByCustomID(string[] customIDs) | IGame | pure virtual |
| GetObjectsByCustomID< T >(string customID) | IGame | pure virtual |
| GetObjectsByCustomID< T >(string[] customIDs) | IGame | pure virtual |
| GetObjectsByName(string name) | IGame | pure virtual |
| GetObjectsByName(string[] names) | IGame | pure virtual |
| GetPlayer(int uniqueID) | IGame | pure virtual |
| GetPlayers() | IGame | pure virtual |
| GetProjectile(int projectileInstanceID) | IGame | pure virtual |
| GetProjectiles() | IGame | pure virtual |
| GetRandomWeaponItem() | IGame | pure virtual |
| GetRemainingTimeLimit() | IGame | pure virtual |
| GetSharedStorage(string name) | IGame | pure virtual |
| GetSingleObjectByArea(Area area, PhysicsLayer physicsLayer=PhysicsLayer.Active) | IGame | pure virtual |
| GetSingleObjectByArea< T >(Area area, PhysicsLayer physicsLayer=PhysicsLayer.Active) | IGame | pure virtual |
| GetSingleObjectByCustomID(string customID) | IGame | pure virtual |
| GetSingleObjectByCustomID< T >(string customID) | IGame | pure virtual |
| GetStatsToKeep() | IGame | pure virtual |
| GetTargetAIEnabledObjects() | IGame | pure virtual |
| GetWeaponSpawnChances() | IGame | pure virtual |
| GetWeatherType() | IGame | pure virtual |
| GetWorldBottom() | IGame | pure virtual |
| Helpers | IGame | |
| HidePopupMessage() | IGame | pure virtual |
| IsEditorTest | IGame | |
| IsFirstUpdate | IGame | |
| IsGameOver | IGame | |
| LocalStorage | IGame | |
| MapAuthor | IGame | |
| MapGUID | IGame | |
| MapName | IGame | |
| MapOriginalGUID | IGame | |
| MapRound | IGame | |
| MapTotalPlayers | IGame | |
| PlayEffect(string effectID, Vector2 worldPosition) | IGame | pure virtual |
| PlayEffect(string effectID, Vector2 worldPosition, params object[] args) | IGame | pure virtual |
| PlaySound(string soundID, Vector2 worldPosition) | IGame | pure virtual |
| PlaySound(string soundID, Vector2 worldPosition, float volume) | IGame | pure virtual |
| RayCast(Vector2 start, Vector2 end, RayCastInput input) | IGame | pure virtual |
| ReplaceTextTags(string text) | IGame | pure virtual |
| ResetScore() | IGame | pure virtual |
| RunCommand(string command) | IGame | pure virtual |
| SelectedDifficultyLevel | IGame | |
| SessionStorage | IGame | |
| SetAllowedCameraModes(CameraMode cameraModes) | IGame | pure virtual |
| SetCameraArea(Area area) | IGame | pure virtual |
| SetCameraArea(int top, int left, int bottom, int right) | IGame | pure virtual |
| SetCampaignMapPart(int mapPartIndex) | IGame | pure virtual |
| SetChallengeTimeLimit(int seconds) | IGame | pure virtual |
| SetCurrentCameraMode(CameraMode cameraMode) | IGame | pure virtual |
| SetGameOver(string gameOverText) | IGame | pure virtual |
| SetGameOver() | IGame | pure virtual |
| SetMapType(MapType gameType) | IGame | pure virtual |
| SetStatsToKeep(StatsToKeep statsToKeep) | IGame | pure virtual |
| SetWeatherType(WeatherType value) | IGame | pure virtual |
| SetWorldBottom(int height) | IGame | pure virtual |
| ShowChatMessage(string message) | IGame | pure virtual |
| ShowChatMessage(string message, Color color) | IGame | pure virtual |
| ShowChatMessage(string message, int userIdentifier) | IGame | pure virtual |
| ShowChatMessage(string message, Color color, int userIdentifier) | IGame | pure virtual |
| ShowPopupMessage(string message) | IGame | pure virtual |
| ShowPopupMessage(string message, Color color) | IGame | pure virtual |
| SlowmotionModifier | IGame | |
| SpawnFireNode(Vector2 worldPosition, Vector2 velocity, FireNodeType fireNodeType=FireNodeType.Default) | IGame | pure virtual |
| SpawnFireNodes(Vector2 worldPosition, int totalNodeCount, Vector2 baseVelocity, float expandVelocity, float randomVelocity, FireNodeType fireNodeType=FireNodeType.Default) | IGame | pure virtual |
| SpawnFireNodes(Vector2 worldPosition, int totalNodeCount, float expandVelocity, FireNodeType fireNodeType=FireNodeType.Default) | IGame | pure virtual |
| SpawnItemCrate(bool forceSpawn=false) | IGame | pure virtual |
| SpawnProjectile(ProjectileItem projectileID, Vector2 worldPosition, Vector2 direction) | IGame | pure virtual |
| SpawnProjectile(ProjectileItem projectileID, Vector2 worldPosition, Vector2 direction, ProjectilePowerup powerup) | IGame | pure virtual |
| SpawnSupplyCrate(bool forceSpawn=false) | IGame | pure virtual |
| SpawnWeaponItem(WeaponItem weaponItem, Vector2 worldPosition) | IGame | pure virtual |
| SpawnWeaponItem(WeaponItem weaponItem, Vector2 worldPosition, bool enablePhysics) | IGame | pure virtual |
| SpawnWeaponItem(WeaponItem weaponItem, Vector2 worldPosition, bool enablePhysics, float despawnTime) | IGame | pure virtual |
| StartupSequenceEnabled | IGame | |
| StatsToKeepEnabled | IGame | |
| SuddenDeathActive | IGame | |
| SuddenDeathEnabled | IGame | |
| SurvivalExtraLives | IGame | |
| SurvivalWave | IGame | |
| SurvivalWaveCompleted | IGame | |
| TimeLimit | IGame | |
| TimeLimitActive | IGame | |
| TotalElapsedGameTime | IGame | |
| TotalElapsedRealTime | IGame | |
| TotalScore | IGame | |
| TriggerExplosion(Vector2 worldPosition) | IGame | pure virtual |
| TriggerFireplosion(Vector2 worldPosition, float worldRadius=10f) | IGame | pure virtual |
| TryGetText(string textId, out string value, params string[] args) | IGame | pure virtual |
| TryGetText(string textId, out string value) | IGame | pure virtual |
| UpdateWeaponSpawnChances(Dictionary< short, int > values) | IGame | pure virtual |
| WriteToConsole(params object[] messages) | IGame | pure virtual |
| WriteToConsoleF(string format, params object[] args) | IGame | pure virtual |